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🍦Ice Cream [2 Player Obby]

🍦Ice Cream [2 Player Obby]

A Roblox experience owned by NXT OBBIES!.

ObbyEN2 PlayerIce CreamDelivery

🍦Ice Cream [2 Player Obby] is an obby experience created on 2025-03-30. It currently has 137 players online and 1,910,543 lifetime visits. The game holds 19,898 favorites and maintains a 97% like percentage. Players collaborate in two-player teams to navigate obstacle courses and complete delivery tasks.

Description (written by the developer; not a statement by this register)

🍦 Team up and deliver the chill! Join forces with a friend and become the ultimate ice cream delivery duo. Your customers are melting with excitement, don’t let their treats melt too!🍨 ⭐ Race through obstacle-packed chill zones 👥 Grab a friend or match with another player ⛷️ Dodge wild obstacles 🎯 Work together to reach every delivery zone Only the coolest duos make it to the end. Are you one of them? 🏷️ Tags: 2 Player Obby, Delivery, Teamwork, Friends, Ice Cream Delivery

Last updated by the developer 25 Mar 2026, 07:50 UTC.

61
playing (measured 21 Aug 2026, 20:54 UTC)
19,180,442
lifetime visits
97%
liked (12,050 👍 / 421 👎)
20,462
favourites (1.1 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

61148104.510 August 2026 — 148 players21 August 2026 — 61 players10 August 202621 August 2026
2 measurements spanning 11 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–161 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5461-87
10 Aug 2026, 15:52148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Race Cart
249 R$
Infinite Revive
249 R$
Void Purple Cart
149 R$
x2 Coins!
149 R$
Void Blue Cart
149 R$
[Limited] Panda Cart
149 R$
Void Red Cart
149 R$
Horn
39 R$
Electric Cart
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,303,627 · 100.0% win
Zone 1 · progression1,784,343 · 32.3% win
Zone 2 · progression406,812 · 6.0% win
Zone 3 · progression265,328 · 3.5% win
Zone 4 · progression92,587 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0897no change
23 Aug 2026, 16:5297no change
21 Aug 2026, 20:5497no change
13 Aug 2026, 16:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.