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CS2 Case Opening Simulator

CS2 Case Opening Simulator

A Roblox experience owned by The Frost Doge Group.

SimulatorENCounter-Strike 2Case OpeningInventory Building

CS2 Case Opening Simulator is a simulator experience created on 2025-03-30. It has recorded 736,175 lifetime visits and 2,367 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description indicates it simulates Counter-Strike 2 case opening mechanics.

Description (written by the developer; not a statement by this register)

Start the hobby can build your dream Inventory in CS2 Case Opening Simulator! 📦 Open cases and discover 1000+ skins 🔫 📈 Level up and unlock new cases 🌟 Build your dream inventory 🤑 Start the hobby and earn profits ⚔️ Participate in intense Case Battles 🏆 Compete in having the greatest collection of skins! ~ Controls ~ Q to Quick Open during case opening animation SHIFT to Select multiple items Click "Instant Open" to use the Instant Open Gamepass when right clicking on a case This game is a simulation Counter Strike 2's case opening, and none of the skins or money in this game is real!!!!!! Join my group or community to get notified about updates, or want to share some suggestions from future updates! (Also for codes) If you dislike my game, please give me feedback so i can improve the game! 😊 Update: - Bug fixes 🪲 - New Codes!

Last updated by the developer 18 May 2026, 03:15 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
736,175
lifetime visits
79%
liked (1,166 👍 / 309 👎)
2,365
favourites (3.2 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Open
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0379no change
14 Aug 2026, 17:5379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.