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Pet Incremental

Pet Incremental

A Roblox experience owned by GarlicBread Studios.

TycoonENincrementalpet collectionegg hatching

Pet Incremental is a tycoon experience created on 2025-03-30. The game has accumulated 5,240,772 lifetime visits and 12,100 favorites. Currently, 83 users are playing. The title holds a 90% like percentage. The latest recorded version is 1.3.1.

Description (written by the developer; not a statement by this register)

Welcome to Pet Incremental! How to play: 🥚 Open eggs for pets ⭐️ Evolve pets for more coins ⬆️ Buy upgrades to get stronger 👑 Rank up for new features 📜 Discover secrets Latest Version: 1.3.1

Last updated by the developer 27 Dec 2025, 15:11 UTC.

83
playing (measured 10 Aug 2026, 16:35 UTC)
5,240,772
lifetime visits
90%
liked (6,408 👍 / 686 👎)
12,172
favourites (2.3 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3570first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pet Evolution
499 R$
Rune Clone
399 R$
Double Money
399 R$
Double Time
349 R$
Pet Clone
349 R$
Double Plasma
349 R$
Double Ruby
299 R$
Infinite Storage
299 R$
Rune Bulk
249 R$
Multi Open
249 R$
Double Coins
199 R$
Double Gems
149 R$
Run Faster
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rank 1 · other738,559 · 45.7% win
Rank 2 · progression389,595 · 24.2% win
Rank 3 · progression302,295 · 18.8% win
Rank 4 · progression268,308 · 15.6% win
Rank 5 · progression211,075 · 10.8% win
Rank 6 · progression152,991 · 8.1% win
Rank 7 · progression130,005 · 7.0% win
Rank 8 · progression109,950 · 4.3% win
Rank 9 · progression95,871 · 2.7% win
Rank 10 · progression85,964 · 2.7% win
Rank 11 · progression54,050 · 2.7% win
Rank 12 · progression52,929 · 1.6% win
Rank 13 · progression51,873 · 1.6% win
Rank 14 · progression51,344 · 1.6% win
Rank 15 · progression47,849 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3090no change
23 Oct 2026, 01:2390no change
13 Oct 2026, 01:2290no change
3 Oct 2026, 01:2090no change
23 Sept 2026, 01:1990no change
13 Sept 2026, 01:1890no change
3 Sept 2026, 01:1790no change
24 Aug 2026, 01:1690no change
14 Aug 2026, 01:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.