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Pet Incremental

Pet Incremental

A Roblox experience owned by GarlicBread Studios.

TycoonENincrementalpet collectionegg hatching

Pet Incremental is a tycoon experience created on 2025-03-30. The game has accumulated 5,240,772 lifetime visits and 12,100 favorites. Currently, 83 users are playing. The title holds a 90% like percentage. The latest recorded version is 1.3.1.

Description (written by the developer; not a statement by this register)

Welcome to Pet Incremental! How to play: 🥚 Open eggs for pets ⭐️ Evolve pets for more coins ⬆️ Buy upgrades to get stronger 👑 Rank up for new features 📜 Discover secrets Latest Version: 1.3.1

Last updated by the developer 27 Dec 2025, 15:11 UTC.

83
playing (measured 10 Aug 2026, 16:35 UTC)
5,240,772
lifetime visits
90%
liked (6,372 👍 / 674 👎)
12,140
favourites (2.3 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3570first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pet Evolution
499 R$
Rune Clone
399 R$
Double Money
399 R$
Double Plasma
349 R$
Double Time
349 R$
Pet Clone
349 R$
Infinite Storage
299 R$
Double Ruby
299 R$
Multi Open
249 R$
Rune Bulk
249 R$
Double Coins
199 R$
Double Gems
149 R$
Run Faster
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rank 1 · other731,127 · 47.3% win
Rank 2 · progression386,019 · 25.4% win
Rank 3 · progression299,454 · 20.1% win
Rank 4 · progression265,776 · 18.4% win
Rank 5 · progression209,138 · 14.2% win
Rank 6 · progression151,680 · 9.8% win
Rank 7 · progression128,899 · 6.9% win
Rank 8 · progression109,037 · 7.6% win
Rank 9 · progression95,092 · 6.1% win
Rank 10 · progression85,257 · 6.1% win
Rank 11 · progression53,604 · 2.7% win
Rank 12 · progression52,492 · 2.7% win
Rank 13 · progression51,448 · 2.6% win
Rank 14 · progression50,916 · 2.5% win
Rank 15 · progression47,429 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1690no change
14 Aug 2026, 01:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.