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[BACKROOMS] Ultimate Sword Fighter

[BACKROOMS] Ultimate Sword Fighter

A Roblox experience owned by BladeBlox Studio.

Fighting & PvPENbackroomssword fightingmultiplayer combat

Description (written by the developer; not a statement by this register)

AN AWESOME FIGHTING GAME!!!!!! 3 maps to fight on [New Backrooms Map] 3 weapons to fight with This was made by 2 devs and we would really appreciate the support. Make sure to stay tuned for year-round event maps and updates!

Last updated by the developer 29 Jun 2026, 02:34 UTC.

0
playing (measured 17 Aug 2026, 23:50 UTC)
2,999
lifetime visits
85%
liked (11 👍 / 2 👎)
15
favourites (5.0 per 1k visits)
30 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
25 R$
Gravity Coil
20 R$
Speed Coil
20 R$
Super Explosive
15 R$
Explosives (permanent)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,241 · 100.0% win
You visited the Town! · welcome1,314 · 0.00% win
You visited Lava City! · progression1,016 · 100.0% win
You visited the Desert! · progression797 · 0.00% win
Thanks For Playing! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828583.518 August 2026 — 82 % liked27 September 2026 — 83 % liked7 October 2026 — 85 % liked18 August 20267 October 2026
3 measurements spanning 50 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 16:0485+2
27 Sept 2026, 16:0483+1
18 Aug 2026, 10:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.