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[πŸ‰]Wilderness of Death [UPD4.3]

[πŸ‰]Wilderness of Death [UPD4.3]

A Roblox experience owned by Wish Cat.

SurvivalENsurvivalcombatexploration

[πŸ‰]Wilderness of Death [UPD4.3] is a survival experience created on 2025-03-31. It has recorded 697,790 lifetime visits and 48,963 favorites. The game holds a 73% like percentage. Currently, zero users are playing. The description indicates ongoing development and mentions in-game rewards for likes and group membership.

Description (written by the developer; not a statement by this register)

πŸ”” If the number of likes exceeds 1,000, please enter 【zxcvbnm】 in the in-game chat to claim your reward πŸ”” Join our group and enter the code: [asdfghjkl] in the chat box. πŸ”” The number of likes has exceeded 200. Please enter "qwertyuop" in the in-game chat to claim the reward πŸ’‘ The game is still under development and may contain bugs. Your feedback is extremely valuable to us. Thank you! πŸ’‘ No data will be deleted. Feel free to play πŸŽ‰ Claim the war loot and become the most powerful 🀝 Traverse the Desert to Explore the Unknown World πŸ† Be careful of suddenly appearing creatures; defeating them may bring surprises πŸ“’ Collaborating with friends can push your boundaries

Last updated by the developer 28 May 2026, 03:28 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
697,790
lifetime visits
73%
liked (1,013 πŸ‘ / 373 πŸ‘Ž)
48,959
favourites (70.2 per 1k visits)
31 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Time Management Master Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 β€” 73 % liked24 August 2026 β€” 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3273no change
14 Aug 2026, 18:3073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.