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CODENAME: H.A.N.S.E.L (LEGACY)

CODENAME: H.A.N.S.E.L (LEGACY)

A Roblox experience owned by Enigmaverse Productions.

HorrorENhorrorcreature-featurepre-alpha

Description (written by the developer; not a statement by this register)

!!!THIS GAME MAY NOT RUN WELL ON LOW-END DEVICES!!! !!!IF YOU SUDDENLY LOSE DATA, YOU HAVE TO REJOIN THE GAME BECAUSE ITS A CLIENT ISSUE!!! SHUTDOWN = UPDATE !!!!THIS GAME IS IN PRE-ALPHA STAGE/W.I.P STAGE/DEMO STAGE, BUGS MAY APPEAR IN THE GAMEPLAY, THIS GAME IS STILL IN WORK IN PROGRESS AND THINGS MAY CHANGE!!!! WARNING: THIS GAME CONTAINS FLASHING IMAGES, LOUD SOUNDS AND BLOOD. VIEWER DISCRETION IS ADVISED. Set your graphics to 5 for a better experience! Hansel known as Codename: Kyuubi is a demonic creature that lurks within this forest. PPF Organization is trying to contain this creature in the forest but there is no use to them. Credits: Enigmaverse for Hansel RVVZ for the Rake Remastered Inspiration. Amqsei for Whispering Pines. Mel0n for that random Hotchkiss image fizzyshark for the Game Icon.

Last updated by the developer 20 Jan 2026, 13:42 UTC.

0
playing (measured 11 Aug 2026, 20:00 UTC)
29,758
lifetime visits
97%
liked (525 👍 / 17 👎)
1,014
favourites (34.1 per 1k visits)
31 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Unidentified Threat · other9,541 · 57.1% win
Rigor Mortis · other3,058 · 0.00% win
The Hell Starts Here…. · other2,110 · 57.1% win
Arghhh… · other122 · 0.00% win
Met the Guy Who Created This Game (Unobtainable) · other92 · 0.00% win
The Chosen One · other0 · 0.00% win
Experienced Survivor · progression0 · 0.00% win
Veteran Survivor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9716 August 2026 — 97 % liked5 September 2026 — 97 % liked25 September 2026 — 97 % liked5 October 2026 — 97 % liked25 October 2026 — 97 % liked16 August 202625 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:0197no change
5 Oct 2026, 06:0097no change
25 Sept 2026, 05:5397no change
5 Sept 2026, 04:3697no change
16 Aug 2026, 04:3397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.