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[LEGACY] Sonic Ultimate Mania RP ('18)

[LEGACY] Sonic Ultimate Mania RP ('18)

A Roblox experience owned by Sonic Ultimate Mania Official Group.

RoleplayENSonic the HedgehogRoleplaySega IP

Description (written by the developer; not a statement by this register)

- Welcome back, to the Legacy that have started it all, Sonic Ultimate Mania RP ('18)! - ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ - Welcome to Sonic Ultimate Mania RP! This version is the reworked version of the old game that was made a long time ago, we are currently trying to build this from the ground up, while also optimizing it, have new assets to look at, and more! ⚠️ All rights for 'Sonic the Hedgehog' belong to Sega, we do not own the character in any way, shape or form, please support the original creators! ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ -[ Tags, please ignore this! ]- Tags: sonic rp, sonic ultimate mania, sum, sonic ultimate mania, roleplay, sonic, rp, sonic team, sonic mania, sum rp, sum resurrection rp, sonic mania rp, sonic ultimate mania roleplay, sonic ultimate mania rp, sonic game, sonic rp game, sega, sonic the hedgehog, hedgehog, sonic the hedgehog roleplay, sonic the hedgehog rp

Last updated by the developer 22 Mar 2026, 13:25 UTC.

0
playing (measured 10 Aug 2026, 23:23 UTC)
12,671
lifetime visits
99%
liked (71 👍 / 1 👎)
173
favourites (13.7 per 1k visits)
31 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Legacy! · welcome0 · 0.00% win
Sonic.EXE Overloaded! · secret0 · 0.00% win
" I thought you were removed! " · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.