Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ESCAPE EVIL TUNG TUNG (Obby)

ESCAPE EVIL TUNG TUNG (Obby)

A Roblox experience owned by Perfect Fun Studios.

ObbyENobstacle coursehorror themeescape

ESCAPE EVIL TUNG TUNG (Obby) is an obby experience created on 2025-03-31. It has accumulated 6,192,870 lifetime visits and 14,406 favorites. Currently, zero users are playing. The experience holds a 49% like percentage. The description mentions escaping a mansion through twenty obstacles.

Description (written by the developer; not a statement by this register)

TUNG TUNG CRAZY MANSION RUN ESCAPE (Obby) Hey you ready to escape from Mansion ? Alright , let's do it! Today it's the Evil TUNG, and he's not exactly the most vigilant guard in prison Go through 20 challenging obstacles and achieve freedom This is not TUNG TUNG for you.

Last updated by the developer 15 Apr 2025, 16:48 UTC.

0
playing (measured 11 Aug 2026, 16:45 UTC)
6,192,870
lifetime visits
49%
liked (1,713 👍 / 1,775 👎)
14,346
favourites (2.3 per 1k visits)
31 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword.
799 R$
Golden Carpet.
799 R$
Golden Gloves.
698 R$
Rainbow Carpet.
499 R$
Admin Commands.
458 R$
MORPH PACK.
300 R$
Double Jump.
249 R$
Fusion Coil.
249 R$
Grapple Hook.
199 R$
Gravity Coil.
149 R$
Pompous Cloud.
148 R$
VIP Bundle.
100 R$
Superfly Gold BoomBox.
99 R$
Speed Coil.
88 R$
Healing Potion.
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome4,558,671 · 0.00% win
FINAL STAGE · progression570,735 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4913 August 2026 — 49 % liked2 September 2026 — 49 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:4949no change
13 Aug 2026, 23:4749first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.