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Tower Battles:Reloaded [TESTING]

Tower Battles:Reloaded [TESTING]

A Roblox experience owned by TBR Development.

Tower defenseENtower defensewave survivalboss fight

Description (written by the developer; not a statement by this register)

BE AWARE ALL DATA WILL BE WIPED UPON THE RELEASE OF THE GAME Tower Battles:Reloaded expands on the Tower Battles experience with new towers, custom content, and increased gameplay pressure. Defend yourself and your team from waves of enemies that grow stronger over time. Build your loadout, place towers, and adapt your strategy as each wave introduces new threats. Play smart, because unlike Tower Battles, the game fights back... :) PLEASE NOTE: This is not a 1:1 remake. This game is NOT entirely tower battles, it does NOT feature same balancing, style, mechanics. The game is currently in DEMO phase. Please be aware that bugs may (will) appear during gameplay. Lets reach 800 likes for a great code! In this Demo, you get to fight ELEMENTALIST, the main boss of medium mode. Join the community server and group for updates and announcements. tags: tower defense, td, strategy, multiplayer, wave defense, bosses, survival, co-op, teamwork, challenge, void, tower battles, defence

Last updated by the developer 3 Aug 2026, 14:26 UTC.

2
playing (measured 11 Aug 2026, 08:22 UTC)
110,723
lifetime visits
82%
liked (785 👍 / 168 👎)
1,166
favourites (10.5 per 1k visits)
31 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Beginning · welcome20,540 · 12.5% win
Defeated Elementalist! · progression605 · 0.00% win
Donator · other345 · 0.00% win
Defeated Candy Farm! · progression138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:1882no change
15 Aug 2026, 10:1582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.