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Grow Your Toilet!

Grow Your Toilet!

A Roblox experience owned by One Day Productions.

TycoonENgrowth mechanicplayer eliminationsocial interaction

Grow Your Toilet! is a tycoon experience created on March 31, 2025. The game has accumulated 1,701,844 lifetime visits and holds 158,073 favorites. Currently, zero users are playing. The title maintains a 59% like percentage among its audience.

Description (written by the developer; not a statement by this register)

💩 Collect poop to grow your toilet! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/35611750/One-Day-Productions 💎 Premium benefits: 25% size increase boost 👥 Invite friends for a growth boost!

Last updated by the developer 13 May 2026, 01:50 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
1,701,844
lifetime visits
58%
liked (159 👍 / 113 👎)
158,074
favourites (92.9 per 1k visits)
31 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow (Permanent)
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Size · other808,296 · 0.00% win
1 Kill · other572,523 · 0.00% win
500 Size · progression493,013 · 0.00% win
1K Size · other386,025 · 0.00% win
5 Kills · other297,444 · 0.00% win
10 Kills · other173,789 · 0.00% win
5K Size · progression147,342 · 0.00% win
10K Size · progression81,434 · 0.00% win
25 Kills · other48,047 · 0.00% win
50 Kills · progression13,213 · 0.00% win
50K Size · progression11,024 · 0.00% win
100 Kills · progression3,342 · 0.00% win
100K Size · progression2,316 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.514 August 2026 — 59 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3258-1
14 Aug 2026, 11:0459first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.