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💼 MONSTER EMPLOYER: EXECUTIVE UPDATE

💼 MONSTER EMPLOYER: EXECUTIVE UPDATE

A Roblox experience owned by Molar Studios.

TycoonENmonster managementidle simulationcorporate satire

💼 MONSTER EMPLOYER: EXECUTIVE UPDATE is a tycoon experience created on 2025-04-01. It records 630,381 lifetime visits and 57,244 favorites. Currently, 2 users are playing. The title holds a 95% like percentage. The description notes linear and endless gameplay with over 70 unique monsters and special events. PC and mobile support are available.

Description (written by the developer; not a statement by this register)

[ ⚠️ PC / MOBILE SUPPORTED, PLAY ON PC / DESKTOP FOR THE BEST EXPERIENCE ⚠️ ] After a great recession in a world of monsters, you have been tasked with giving now-jobless monsters work. 📜- Linear and endless gameplay, including a special game mode 🗣️- 70+ Monsters, all with unique designs and dialogue 💥- Special EVENTS which occur over the course of the game at certain milestones! 🎮 - PC and Mobile support!!! 👀 - TONS of secrets for YOU to find! PRESS TAB IN-GAME TO RETURN TO THE MAIN MENU! VERSION 2.0.4 - Added mobile support! - Added tons of new features and monsters! - Many QoL additions and changes! - Fixed many, MANY bugs. - Added an ending to the game, can YOU reach it? Enjoy!! 🎊

Last updated by the developer 1 Mar 2026, 23:34 UTC.

2
playing (measured 11 Aug 2026, 00:23 UTC)
630,381
lifetime visits
95%
liked (16,265 👍 / 834 👎)
57,276
favourites (90.9 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:233first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TOMATO
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO YOUR FIRST DAY. · welcome356,744 · 100.0% win
DAY 10 · progression77,064 · 50.6% win
FIRED. · other72,548 · 13.8% win
PERFORMANCE REVIEW · other49,465 · 100.0% win
DAY 20 · progression34,650 · 32.2% win
DAY 30 · progression18,478 · 18.4% win
PERFECTION · other12,174 · 23.0% win
THE LIGHTS ARE ON. · other11,898 · 18.4% win
DAY 40 · progression7,831 · 23.0% win
DAY 50 · progression5,944 · 9.2% win
DAY 60 · progression5,030 · 9.2% win
DAY 70 · progression4,497 · 9.2% win
DAY 80 · progression4,115 · 9.2% win
DAY 90 · progression3,909 · 9.2% win
DAY 100 · progression3,753 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2195no change
14 Aug 2026, 19:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.