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💼 MONSTER EMPLOYER: EXECUTIVE UPDATE

💼 MONSTER EMPLOYER: EXECUTIVE UPDATE

A Roblox experience owned by Molar Studios.

TycoonENmonster managementidle simulationcorporate satire

💼 MONSTER EMPLOYER: EXECUTIVE UPDATE is a tycoon experience created on 2025-04-01. It records 630,381 lifetime visits and 57,244 favorites. Currently, 2 users are playing. The title holds a 95% like percentage. The description notes linear and endless gameplay with over 70 unique monsters and special events. PC and mobile support are available.

Description (written by the developer; not a statement by this register)

[ ⚠️ PC / MOBILE SUPPORTED, PLAY ON PC / DESKTOP FOR THE BEST EXPERIENCE ⚠️ ] After a great recession in a world of monsters, you have been tasked with giving now-jobless monsters work. 📜- Linear and endless gameplay, including a special game mode 🗣️- 70+ Monsters, all with unique designs and dialogue 💥- Special EVENTS which occur over the course of the game at certain milestones! 🎮 - PC and Mobile support!!! 👀 - TONS of secrets for YOU to find! PRESS TAB IN-GAME TO RETURN TO THE MAIN MENU! VERSION 2.0.4 - Added mobile support! - Added tons of new features and monsters! - Many QoL additions and changes! - Fixed many, MANY bugs. - Added an ending to the game, can YOU reach it? Enjoy!! 🎊

Last updated by the developer 1 Mar 2026, 23:34 UTC.

2
playing (measured 11 Aug 2026, 00:23 UTC)
630,381
lifetime visits
95%
liked (16,548 👍 / 840 👎)
57,898
favourites (91.8 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:233first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TOMATO
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO YOUR FIRST DAY. · welcome362,516 · 100.0% win
DAY 10 · progression78,195 · 39.0% win
FIRED. · other72,812 · 2.4% win
PERFORMANCE REVIEW · other51,700 · 70.7% win
DAY 20 · progression35,157 · 26.8% win
DAY 30 · progression18,768 · 12.2% win
PERFECTION · other12,586 · 22.0% win
THE LIGHTS ARE ON. · other12,304 · 9.8% win
DAY 40 · progression8,057 · 2.4% win
DAY 50 · progression6,116 · 9.8% win
DAY 60 · progression5,181 · 4.9% win
DAY 70 · progression4,621 · 2.4% win
DAY 80 · progression4,236 · 4.9% win
DAY 90 · progression4,029 · 2.4% win
DAY 100 · progression3,864 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:3795no change
13 Oct 2026, 22:3695no change
3 Oct 2026, 22:3595no change
23 Sept 2026, 22:3495no change
13 Sept 2026, 21:2295no change
3 Sept 2026, 21:1795no change
24 Aug 2026, 19:2195no change
14 Aug 2026, 19:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.