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Find the Mouse 🐭 [84]

Find the Mouse 🐭 [84]

A Roblox experience owned by 52 Cards.

ObbyENhidden objectcollectionleaderboard

Find the Mouse 🐭 [84] is an obby experience created on 2025-04-01. The game has recorded 1,359,023 lifetime visits and 144,264 favorites. Currently, four users are playing. The title holds a 97% like percentage. The description notes a haunted biome update featuring sixteen spooky mouse variants.

Description (written by the developer; not a statement by this register)

🐭 Welcome to Find The Mouse! Search through the map and collect cute mouse! 🎮 How To Play: 🔎 Explore the maps to find all of the hidden mouse 🏆 Find all mouse the fastest for a spot on the leaderboard 🤝 Find mouse with friends and meet new friends along the way! 🎒 Equip the mouse you collect! 📜 What's new? - A haunted biome has risen from the shadows, and 16 spooky mouse have crept into the index!

Last updated by the developer 24 Jun 2026, 05:30 UTC.

4
playing (measured 10 Aug 2026, 14:05 UTC)
1,359,023
lifetime visits
97%
liked (6,618 👍 / 177 👎)
144,856
favourites (106.6 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
699 R$
Flying Cloud
499 R$
Fusion Coil
349 R$
Gravity Coil
249 R$
Speed Coil
199 R$
Grappling Hook
199 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Find the Mouse! · welcome873,794 · 100.0% win
Found all Mouse! · collection9,020 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1897no change
24 Aug 2026, 13:0697no change
14 Aug 2026, 13:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.