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R.E.O.P. [HORROR]

R.E.O.P. [HORROR]

A Roblox experience owned by NOT SCARY PRODUCTION AT ALL.

HorrorENslasherfaceless killerhorror

Description (written by the developer; not a statement by this register)

[NEW!] R.E.O.P. [HORROR] A quiet night turns into a nightmare when Reop, the faceless killer, emerges from the dark with a twisted grin and a sharpened blade. LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for INFINITE creepy Items! 🔥 ⚠️ This game is a work of fan fiction and not endorsed or affiliated with any specific parties. The title of the game and characters featured are not intended to challenge any copyright. Any similarity to existing characters or products is purely coincidental and unintended. This is a fan-made parody horror game!

Last updated by the developer 11 Apr 2025, 18:45 UTC.

0
playing (measured 11 Aug 2026, 19:50 UTC)
82,135
lifetime visits
52%
liked (89 👍 / 82 👎)
2,127
favourites (25.9 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA Rifle
449 R$
RPG
359 R$
GIGA Shotgun
279 R$
GOD'S HAMMER
209 R$
[INFINITE] JUMPSCARE EVERYONE
149 R$
Infinite Revives
149 R$
[DEADLY] REVOLVER
119 R$
Booster Drink
89 R$
[TROLL] Banana TRAP
69 R$
2x SPEED
49 R$
Ultra FlashLight
44 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome63,160 · 0.00% win
SECRET ENDING · secret0 · 0.00% win
THE END · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.