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🛫 Plane Tycoon 2

🛫 Plane Tycoon 2

A Roblox experience owned by Split Second Studios.

TycoonENfactory managementvehicle simulationisland progression

🛫 Plane Tycoon 2 is a tycoon experience created on 2025-04-01. The game has accumulated 1,153,193 lifetime visits and 15,964 favorites. Currently, 4 users are playing. The experience holds an 81% like percentage. Players build planes in a factory setting and unlock islands. The game supports PC, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

✈️ Welcome to Plane Tycoon 2, a revamp of our original Build a Plane Tycoon! In this experience, you build planes in a massive factory, unlocking islands along the way. From commercial airliners and private jets to supersonic travel! You can fly each plane you complete. Just go outside the hangar to spawn it! All planes are PC, console and mobile friendly! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️ Update 🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards Plane Tycoon 2, by Split Second Studios Compatible with all devices. Tags: airport, plane tycoon, build a plane tycoon, plane tycoon 2, supersonic, Concorde, international airport, aviation, sss, split second studios, tycoon, factory tycoon, building game, factory game, airbus, boeing, aeroplanes, airplanes

Last updated by the developer 10 Jan 2026, 21:45 UTC.

4
playing (measured 10 Aug 2026, 14:05 UTC)
1,153,193
lifetime visits
81%
liked (2,790 👍 / 661 👎)
16,097
favourites (14.0 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:055first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
200 R$
VIP
150 R$
Classic Jumbo Jet
100 R$
Fast Car
80 R$
F14 Fighter Jet
75 R$
Magic Carpet
75 R$
Concorde Plane
50 R$
Gravity Coil
50 R$
Speed Coil
50 R$
Helicopter
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome682,720 · 100.0% win
Completed the Tycoon! · progression3,678 · 0.50% win
First Rebirth! · progression2,092 · 0.00% win
You found the hidden house · secret245 · 0.00% win
Third Rebirth · progression42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:2381no change
14 Aug 2026, 14:2281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.