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Deadly Roads

Deadly Roads

A Roblox experience owned by JMJ games.

ShooterENzombie survivalvehicle combatwave defense

Deadly Roads is a shooter experience created on 2025-04-01. It has accumulated 13,187,344 lifetime visits and 3,226 favorites. The game holds a 92% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

DEADLY ROADS 🚂💥 A deadly virus has turned the battlefield into a warzone of the undead. Your only hope? A heavily armed military truck cutting through enemy territory. Fight off waves of zombies, rival factions, and rogue war machines as you race toward survival! 🔫 【Gameplay】 🚂 Upgrade & Defend Your Truck 💥 Action-Packed Battles ⚔️ Team Up or Go Solo 💰 Loot & Upgrade Like & Favorite for updates! 👍

Last updated by the developer 1 Apr 2025, 19:33 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
13,187,344
lifetime visits
92%
liked (1,758 👍 / 144 👎)
3,226
favourites (0.2 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Travel 10km · progression312,134 · 0.00% win
Travel 20km · progression49,007 · 0.00% win
Travel 30km · progression18,129 · 0.00% win
Travel 40km · progression9,616 · 0.00% win
Travel 50km · progression6,324 · 0.00% win
Travel 60km · progression4,343 · 0.00% win
Travel 70km · progression3,213 · 0.00% win
Travel 80km · progression2,428 · 0.00% win
Travel 90km · progression1,955 · 0.00% win
Travel 100km · progression265 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.