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Project Strange Spheres [Soon...]

Project Strange Spheres [Soon...]

A Roblox experience owned by Project Strange Spheres.

RoleplayENroleplayhorrorviolence

Project Strange Spheres [Soon...] is a roleplay experience created on 2025-04-01. It has recorded 1,193,157 lifetime visits and 3,651 favorites. Currently, 27 players are active. The game holds an 88% like percentage. The description notes it is an RP game featuring violence and blood.

Description (written by the developer; not a statement by this register)

RP game Shutdown = update WARNING: THE GAME FEATURES VIOLENCE, BLOOD, AND UNPLEASANT SCENES. IF YOU ARE FAINT-HEARTED, DO NOT PLAY THIS GAME.

Last updated by the developer 10 Aug 2026, 16:39 UTC.

27
playing (measured 10 Aug 2026, 22:30 UTC)
1,193,157
lifetime visits
89%
liked (1,690 👍 / 213 👎)
4,425
favourites (3.7 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:3014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip countdown morphs 1.0
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Event 2025 · other34,407 · 0.00% win
Smile · other24,140 · 3.3% win
Snow Sphere · collection8,443 · 0.00% win
Star Sphere · other6,887 · 0.00% win
Snow Sphere Mech · collection5,031 · 0.00% win
Wizard Sphere · collection4,473 · 0.00% win
Halloween Event (2025) · social3,714 · 0.00% win
Hello owner · welcome1,501 · 0.00% win
I was late. · other410 · 0.00% win
HAPPY BIRTHDAY BUILDER SPHERE! · other132 · 0.00% win
Hello new world! · welcome126 · 0.00% win
??? · other45 · 0.00% win
Cubes Events Before 0.5 · other37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.514 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:0189no change
23 Oct 2026, 17:0089no change
13 Oct 2026, 16:5389no change
3 Oct 2026, 16:5289+1
23 Sept 2026, 16:5188no change
13 Sept 2026, 16:2188no change
3 Sept 2026, 16:1888no change
24 Aug 2026, 14:0888no change
14 Aug 2026, 14:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.