Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Merge Robot Army [UPD 1.6]

Merge Robot Army [UPD 1.6]

A Roblox experience owned by Old 8th Studio.

TycoonENmergerobotidle

Merge Robot Army [UPD 1.6] is a tycoon experience created on 2025-04-02. It has recorded 2,531,421 lifetime visits and 4,969 favorites. The title holds a 95% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Merge Robot Army! How to play! ⚔️ Battle robots to gain experience and coins 🗿 Become the Ultimate Gamer 🤖 Merge units to create powerful Robots 🏆 Build your epic army 🎁New Codes! - GoodGame, Like 200, Like 1500, Like 3000, Copter ❤️Like us to get a Free Code! ❤️ Join our group to get extra rewards! Premium players get +20% gold!

Last updated by the developer 25 May 2025, 16:28 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
2,531,421
lifetime visits
95%
liked (7,480 👍 / 420 👎)
4,969
favourites (2.0 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SkipChipBoost
2,599 R$
StarterPack5
1,999 R$
ChipBoost8
1,699 R$
StarterPack3
1,499 R$
ChipBoost7
1,299 R$
StarterPack2
999 R$
StarterPack4
899 R$
ChipBoost6
699 R$
ChipBoost5
399 R$
ChipBoost4
159 R$
ChipBoost3
99 R$
ChipBoost2
49 R$
StarterPack1
49 R$
Teleport
49 R$
ChipBoost1
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Player · welcome1,223,314 · 100.0% win
Get Box-α · collection1,022,398 · 100.0% win
Get Box-β · collection927,056 · 0.00% win
Get Box-γ · collection719,931 · 0.00% win
Get Box-δ · collection555,274 · 0.00% win
Get Box-ε · collection524,616 · 0.00% win
Get Box-ζ · collection398,353 · 0.00% win
Get Box-η v1 · other269,999 · 0.00% win
Get Box-η v3 · other223,206 · 0.00% win
Get Box-η v2 · other157,019 · 0.00% win
Get Ball-α · collection75,658 · 0.00% win
Get Ball -γ · collection55,000 · 0.00% win
Get Ball-β · other54,047 · 0.00% win
Get Ball-ε · collection42,203 · 0.00% win
Get Ball-δ · collection39,759 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2095no change
14 Aug 2026, 07:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.