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Demon Slayer Morph Roleplay

Demon Slayer Morph Roleplay

A Roblox experience owned by Anime Morph Studio.

RoleplayENanimemorphingroleplay

Demon Slayer Morph Roleplay is a roleplay experience from 2025 with over 23.5 million lifetime visits. It records 413 playing now, a like rating of 94%, 45,207 favourites.

Description (written by the developer; not a statement by this register)

Morph role-playing game based on Demon Slayer. You can transform into a Demon Slayer character. Play roles with your favorite characters and explore different places. This game is not perfect yet, so you may find a flaw. If you report it through a group. It will be very helpful for the game. Tags: Demon Slayer, Morph Roleplay, Kimetsu no yaiba

Last updated by the developer 17 Oct 2026, 07:17 UTC.

403
playing (measured 1 Nov 2026, 19:50 UTC)
24,257,645
lifetime visits
94%
liked (13,471 👍 / 821 👎)
48,146
favourites (2.0 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

123542332.540312 October 20261 November 2026
500 measurements spanning 21 days, net +79. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–605 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 19:50403-38
1 Nov 2026, 18:50441-5
1 Nov 2026, 17:50446-2
1 Nov 2026, 16:50448-44
1 Nov 2026, 15:50492-9
1 Nov 2026, 14:50501+41
1 Nov 2026, 13:50460+35
1 Nov 2026, 12:50425-11
1 Nov 2026, 11:50436+73
1 Nov 2026, 10:50363+14
1 Nov 2026, 09:50349-12
1 Nov 2026, 08:50361-20
1 Nov 2026, 07:50381+30
1 Nov 2026, 06:50351-18
1 Nov 2026, 05:50369-23
1 Nov 2026, 04:50392-8
1 Nov 2026, 03:50400+8
1 Nov 2026, 02:50392+11
1 Nov 2026, 01:50381+42
1 Nov 2026, 00:50339first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP GamePass
300 R$
Final Selection GamePass
220 R$
Tsugikuni Brothers Pass
180 R$
Butterfly Family Pass
120 R$
Past GamePass
120 R$
Muzan Pass
100 R$
Ubuyashiki Family Pass
100 R$
Ninja GamePass
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

949594.513 August 20261 November 2026
1730 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1730
Measured (UTC)% likedChange
1 Nov 2026, 19:5094no change
1 Nov 2026, 18:5094no change
1 Nov 2026, 17:5094no change
1 Nov 2026, 16:5094no change
1 Nov 2026, 16:4894no change
1 Nov 2026, 15:5094no change
1 Nov 2026, 14:5094no change
1 Nov 2026, 13:5094no change
1 Nov 2026, 12:5094no change
1 Nov 2026, 11:5094no change
1 Nov 2026, 10:5094no change
1 Nov 2026, 09:5094no change
1 Nov 2026, 08:5094no change
1 Nov 2026, 07:5094no change
1 Nov 2026, 06:5094no change
1 Nov 2026, 05:5094no change
1 Nov 2026, 04:5094no change
1 Nov 2026, 03:5094no change
1 Nov 2026, 02:5094no change
1 Nov 2026, 01:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.