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Anomali Velocity Tower

Anomali Velocity Tower

A Roblox experience owned by The Bopes.

Tower defenseENtower defenseparkour/obbymeme culture

Anomali Velocity Tower is a Roblox experience in the tower-defense genre, created on April 2, 2025. The game has accumulated 7,720,377 lifetime visits and 790,894 favorites. Currently, one user is playing. The title holds a 50% like percentage. The description mentions shelter mechanics and free commands for cosmetic items.

Description (written by the developer; not a statement by this register)

Welcome to Anomali Velocity Tower! Hide in shelter before the time comes out or anomaly velocity will come after you... Free commands: /korblox /headless 👍Leave a thumbs up if you enjoyed the tower!👍 Creator: ifqiyeh Tags: obby, tower, parkour, easy tower, hard tower, ramadan mubarak, eid al-fitr, sahur, anomali, brainrot 2025, tung tung tung sahur sahur sahur, monkey italian brainrot, velositi

Last updated by the developer 19 Apr 2025, 06:56 UTC.

1
playing (measured 10 Aug 2026, 14:00 UTC)
7,720,377
lifetime visits
50%
liked (160 👍 / 159 👎)
791,155
favourites (102.5 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin - Mod
999 R$
HD Admin - VIP
199 R$
Push
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anomali Velocity Tower · welcome4,339,472 · 100.0% win
Completed Anomali Velocity Tower · progression12,421 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

505150.513 August 2026 — 50 % liked12 September 2026 — 51 % liked22 October 2026 — 50 % liked1 November 2026 — 50 % liked13 August 20261 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:2050no change
22 Oct 2026, 22:1950-1
12 Sept 2026, 22:1551+1
13 Aug 2026, 22:0650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.