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Office Destroyer

Office Destroyer

A Roblox experience owned by BreadGames Community.

SimulatorENdestructionphysicssandbox

Office Destroyer is a simulator experience created on April 2, 2025. The game currently has 1 player and 3,349,133 lifetime visits. It holds 91,038 favorites and maintains a 95% like percentage. The description highlights destruction mechanics involving hammers and explosives. Recent updates on June 24 addressed bugs related to object disappearance and shop functionality.

Description (written by the developer; not a statement by this register)

[💥] Office Destroyer - a simulation of destruction! Break into the office, smash everything with a hammer, blow up explosive bombs, and leave only ruins behind. Update: Bug Fixes [Jun 24] • Fixed objects disappearing after explosion. • Fixed the shop. • Tags: Destroy Office, Office Destroyer, Office

Last updated by the developer 27 Jul 2026, 22:54 UTC.

1
playing (measured 10 Aug 2026, 14:08 UTC)
3,349,133
lifetime visits
94%
liked (5,890 👍 / 359 👎)
91,581
favourites (27.3 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:086first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[💥OP] NUKE
159 R$
[💥OP] Nuke Grenade
129 R$
[💥] METEOR
119 R$
[💥] AirStrike
99 R$
[💥] Classic Rocket
99 R$
[✨] JETPACK
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,599,395 · 100.0% win
5 Minutes! · progression859,200 · 100.0% win
15 Minutes! · other328,623 · 57.3% win
30 Minutes! · progression113,877 · 16.7% win
1 Hour! · other28,039 · 5.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0594no change
13 Oct 2026, 05:0494no change
3 Oct 2026, 05:0394no change
23 Sept 2026, 05:0394no change
13 Sept 2026, 05:0294-1
3 Sept 2026, 05:0195no change
24 Aug 2026, 05:0095no change
14 Aug 2026, 04:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.