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Tuing Tuing Tower

Tuing Tuing Tower

A Roblox experience owned by Tower Mania Studio.

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Tuing Tuing Tower is an obby experience created on 2025-04-02. It currently has 245 players. The game has 75,290,513 lifetime visits and 7,510,874 favorites. It holds an 89% like percentage.

Description (written by the developer; not a statement by this register)

Climb your way to the top in this intense tower obby challenge! Jump, dodge, and race against time as you scale tricky stages. Watch out for special obstacles! where you can unleash a double jump to reach impossible heights and survive the toughest parts. Master your timing, beat the tower, and prove you're the champion! Join the Tower Mania Studio community for VIP room access and other benefits! Don’t forget to Like and Follow! 🍎 🛠️ Server Shutdown = Update 🛠️ If you find any bugs, report them to the community walls so our developers can fix them as soon as possible! 🎮

Last updated by the developer 4 Jul 2026, 01:55 UTC.

4
playing (measured 21 Aug 2026, 20:54 UTC)
75,383,991
lifetime visits
89%
liked (45,247 👍 / 5,490 👎)
7,541,951
favourites (100.0 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

41326810 August 2026 — 132 players21 August 2026 — 4 players10 August 202621 August 2026
2 measurements spanning 11 days, net -128. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:544-128
10 Aug 2026, 14:03132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Jetpack
299 R$
Golden Coil
149 R$
Speed Coil
79 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome28,881,456 · 100.0% win
Finished · progression4,918,682 · 70.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3789no change
23 Aug 2026, 13:3489no change
21 Aug 2026, 20:5489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.