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Rocket Wars [*LEGACY*]

Rocket Wars [*LEGACY*]

A Roblox experience owned by Rocket Wars Group.

ShooterENrocket combatlegacy versioninspired by slap battles

Description (written by the developer; not a statement by this register)

funni little game about rockets. ⚠️PLEASE READ⚠️ I (Spody) will not work on this game as much as i used to anymore. This game was bought out back in May (2025) and I recently got it back due to them not wanting the game anymore. by the time they gave me the game, 6 months have past and I lost all motivation to work on this game. So, here is a unfinished version from may 2025. thank you all for supporting me. ⚠️ALSO READ⚠️ Hey Spody 3/15/2026 here, me and Thunder are remaking the game from scratch and we have moved groups so go check the group under my profile to see if its up. thanks ⚠️Inspired by Slap Battles!⚠️ some things are taken from the tool box, if you recognize your model please let us know if you don't want it in out game.

Last updated by the developer 24 May 2026, 16:45 UTC.

0
playing (measured 20 Aug 2026, 14:23 UTC)
1,601
lifetime visits
77%
liked (10 👍 / 3 👎)
11
favourites (6.9 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spam Launcher gamepass
499 R$
old gamepass
30 R$
old gamepass
15 R$
old gamepass
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,153 · 0.00% win
??? · secret24 · 0.00% win
Wah. · secret11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.