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Dimensional Madness

Dimensional Madness

A Roblox experience owned by Dimenssional madness.

HorrorENsurvival horrorasymmetric multiplayerkiller vs survivor

Description (written by the developer; not a statement by this register)

This world is not yours. But it's the only one you have. Run, hide or fight.. it doesn't matter. You're trapped here, whether you like it or not. Play as a Survivor or Killer, in which one side has to outlast the threat or eliminate the other team to win. Teamwork is crucial if you want to survive. [THIS GAME IS IN DEVELOPMENT!]

Last updated by the developer 13 Aug 2026, 00:24 UTC.

0
playing (measured 24 Aug 2026, 21:30 UTC)
973
lifetime visits
91%
liked (20 👍 / 2 👎)
26
favourites (26.7 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Connoisseur · welcome228 · 0.00% win
Cold-Blooded · other0 · 0.00% win
Outlaster · progression0 · 0.00% win
Children of the Chaos · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.525 August 2026 — 90 % liked6 October 2026 — 91 % liked25 August 20266 October 2026
2 measurements spanning 41 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 02:4691+1
25 Aug 2026, 22:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.