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Rage Mountain

Rage Mountain

A Roblox experience owned by Parts and Bricks.

AdventureENclimbingpvptrolling

Description (written by the developer; not a statement by this register)

Climb to the top of the mountain to get powerful weapons. Use them to troll other players still climbing 😈 Every time you get to the top you get a win. The more wins you have the better weapons you can get 💥 Like and favorite the game if you enjoy 👍 Made by Cosmic ❤️ All forms of exploiting will result in an permanent ban for your account and all known alt accounts.

Last updated by the developer 24 Aug 2025, 19:43 UTC.

0
playing (measured 11 Aug 2026, 12:05 UTC)
3,247
lifetime visits
96%
liked (22 👍 / 1 👎)
12
favourites (3.7 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Sword
249 R$
Supporter
149 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,308 · 0.00% win
1 Win · progression1,317 · 0.00% win
5 Wins · progression31 · 0.00% win
Brotherhood · progression18 · 0.00% win
10 Wins · progression9 · 0.00% win
20 Wins · progression6 · 0.00% win
30 Wins · progression5 · 0.00% win
The Lucky One · collection5 · 0.00% win
50 Wins · progression4 · 0.00% win
The Merchant Sword · collection3 · 0.00% win
250 Wins · progression1 · 0.00% win
1000 Wins · progression1 · 0.00% win
500 Wins · progression1 · 0.00% win
100 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.