Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[💸 2X MONEY 💸 ] 90s Alternative Music Tycoon 🎶

[💸 2X MONEY 💸 ] 90s Alternative Music Tycoon 🎶

A Roblox experience owned by Moth Studios.

TycoonEN90s musictycoonparody

90s Alternative Music Tycoon is a tycoon experience created on April 2, 2025. The game has accumulated 1,637,335 lifetime visits and 44,569 favorites. It maintains an 86% like percentage. Currently, zero players are active. The experience features 15 bands with unique items per floor. Development is handled by Moth Studios.

Description (written by the developer; not a statement by this register)

Welcome to 90s Alternative Music Tycoon! A classic tycoon experience with a 90s music twist. Stay tuned for updates, report bugs on the group wall! Having a friend in your server grants an extra +15% money generation, and makes the game a whole lot more fun! 🎵 15 Bands are in the game currently, possibly more to come in the future! 🎵 - Each band has a unique item every floor! 💾Tycoons do save! 🏞️Thumbnails made by MothStudiosHolder 🎨 Built by Moth Studios & Development Team 🚀Liking and favoriting the game helps support future updates and development! Thank you so much! 🚀 All band names, album art, and references in this game are fictional and created for parody and homage purposes only. This game is a fan-made project and is not affiliated with or endorsed by any actual artists, record labels, or brands. Tags: emo, gothic, 90s, music, rock, grunge, alternative, nirvana, goth,

Last updated by the developer 3 Aug 2026, 05:24 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
1,637,335
lifetime visits
86%
liked (5,235 👍 / 853 👎)
44,534
favourites (27.2 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
179 R$
Premium Upgraders (Permanent)
99 R$
Auto Collect
59 R$
Unlock Awesome
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete Norvoona Tycoon · progression46,381 · 0.00% win
Complete Radionoggin Tycoon · progression33,854 · 0.00% win
Sneezer Completed · progression28,631 · 0.00% win
Blox in Chains Completed · progression18,382 · 0.00% win
Complete The Red Lukewarm Bell Peppers Tycoon · collection12,200 · 0.00% win
Complete The Smashing Gourds Tycoon · progression9,850 · 0.00% win
Audiogarden Completed · progression7,891 · 0.00% win
Copper Church Drivers Completed · progression5,295 · 0.00% win
Complete the 22.3 Centimeter Nails Tycoon · progression4,953 · 20.0% win
Pit Completed · progression2,931 · 0.00% win
Device of an Up Completed · progression2,874 · 20.0% win
Sum Completion · other2,248 · 0.00% win
5 Completions · progression1,716 · 0.00% win
Complete Refuge · progression1,369 · 0.00% win
Corn Completed · progression1,354 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3186no change
14 Aug 2026, 11:2486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.