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An Average Tycoon | Anniversary

An Average Tycoon | Anniversary

A Roblox experience owned by SyndicatedBuilders.

TycoonENpost-apocalypticlegacy versionsurvival

An Average Tycoon | Anniversary is a tycoon experience created on 2025-04-02. It has recorded 6,364,152 lifetime visits and 49,483 favorites. Currently, 91 players are active. The game holds an 80% like percentage. It is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

An Average Tycoon | Anniversary This game takes place in the 2017-2019 Roblox Era The World Is in Ruin. You and Few other survivors have left to an island to escape the on-going calamity in the world. Innocent people are being killed due to a cult that had summoned reckoning upon the world. This Game is in Alpha and all further updates will be in the BETA version. This is now a legacy version. Classic Roblox Tycoons Re-Imagined © 2025 lumberall711 All rights reserved.

Last updated by the developer 9 Aug 2026, 23:56 UTC.

91
playing (measured 10 Aug 2026, 18:36 UTC)
6,364,152
lifetime visits
80%
liked (19,632 👍 / 4,824 👎)
50,403
favourites (7.9 per 1k visits)
2 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3678first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash
499 R$
Auto Collect Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Past Isn't the Future · other924,601 · 0.00% win
Hacked No More · other94,281 · 0.00% win
Slashed · other12,414 · 2.5% win
Corrupt No More · progression7,542 · 0.00% win
Superior · other3,066 · 1.3% win
Billy Brown · other2,910 · 0.00% win
Life Of The Party · other246 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:4680no change
12 Oct 2026, 23:4580no change
2 Oct 2026, 23:3880no change
22 Sept 2026, 23:3780no change
12 Sept 2026, 23:3680no change
2 Sept 2026, 23:3580no change
23 Aug 2026, 23:3580no change
13 Aug 2026, 23:3480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.