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Weapon Tossing Simulator [πŸ€a MINECRAFT update!πŸ€]

Weapon Tossing Simulator [πŸ€a MINECRAFT update!πŸ€]

A Roblox experience owned by OG Creators.

SimulatorENsimulatorminecraftweapon throwing

Description (written by the developer; not a statement by this register)

πŸ’₯ Welcome to Weapon Tossing Simulator! πŸ’₯ ✨ Earn Coins, Collect Unique Pets, and Upgrade to Epic Weapons! ✨ πŸ“ How to Play: Throw weapons at walls and watch them shatter! Train your power to throw even harder! Destroy walls to earn valuable coins! Use your coins to unlock better weapons, collect pets, and access new lands! ⚠️ Missing a Weapon? Simply rejoin the game to fix it! 🚨 Private Servers are FREE! 🚨 ⭐ Favorite the game for exciting future updates! ⭐ *not all models all mine*

Last updated by the developer 20 Apr 2025, 12:37 UTC.

0
playing (measured 19 Aug 2026, 15:23 UTC)
1,497
lifetime visits
83%
liked (5 πŸ‘ / 1 πŸ‘Ž)
1
favourites (0.7 per 1k visits)
3 April 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Commands
7,500 R$
God Axe
449 R$
TripleEgg
349 R$
DoublePower
299 R$
DoubleCoins
249 R$
Lucky
249 R$
AddPets2
199 R$
AddStorage2
199 R$
Explosive Hydro
199 R$
AddPets
149 R$
AddStorage
149 R$
Bomba
99 R$
Fools Hydro [Limited APRIL EVENT!]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SpecialGift1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.