Hinokami Legacy
A Roblox experience owned by Rinne:.
RoleplayENDemon SlayerAnimeAction RPG
Hinokami Legacy is a roleplay experience created on 2025-04-03. It has recorded 812,105 lifetime visits and 5,988 favorites. The current player count is 1, with a 76% like percentage. The game is currently in testing.
Description (written by the developer; not a statement by this register)
Game is in Testing. If you join at this point, expect bugs. ⚔️ Hinokami Legacy ⚔️ Step into the brutal world of Demon Slayers. Train to unlock powerful Breathing Styles, and rise through the ranks to become powerful. Fight demons, complete missions, and forge your legacy in this action-packed anime-inspired experience. 🎮 Controls M: Skill Tree G: Charge Breathing (Slayers) G: Circulate Blood (Demons) B: Execute V: Carry Q: Dash N: Menu Ctrl: Shift Lock Shift: Run Jump next to a wall: Wall Climb ⚙️ Commands !quest: Teleports to most Suitable quest for your level !resetspawn: Reset Spawn Point !reset: Reset Your Character !cancel: Cancel an ongoing Quest !saveslot: Save Current Loadout (In case it doesn't automatically save) 💬 Join the Social Link Servers for Updates, Codes, and Community Events 🔒 NEW CODE at 200 LIKES Current Codes: BETATESTING3 - 30 Spins 📺 Based on the Anime: Demon Slayer: Kimetsu no Yaiba
Last updated by the developer 15 Jul 2026, 02:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:16 | 76 | no change |
| 14 Aug 2026, 17:15 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.