Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hinokami Legacy

Hinokami Legacy

A Roblox experience owned by Rinne:.

RoleplayENDemon SlayerAnimeAction RPG

Hinokami Legacy is a roleplay experience created on 2025-04-03. It has recorded 812,105 lifetime visits and 5,988 favorites. The current player count is 1, with a 76% like percentage. The game is currently in testing.

Description (written by the developer; not a statement by this register)

Game is in Testing. If you join at this point, expect bugs. ⚔️ Hinokami Legacy ⚔️ Step into the brutal world of Demon Slayers. Train to unlock powerful Breathing Styles, and rise through the ranks to become powerful. Fight demons, complete missions, and forge your legacy in this action-packed anime-inspired experience. 🎮 Controls M: Skill Tree G: Charge Breathing (Slayers) G: Circulate Blood (Demons) B: Execute V: Carry Q: Dash N: Menu Ctrl: Shift Lock Shift: Run Jump next to a wall: Wall Climb ⚙️ Commands !quest: Teleports to most Suitable quest for your level !resetspawn: Reset Spawn Point !reset: Reset Your Character !cancel: Cancel an ongoing Quest !saveslot: Save Current Loadout (In case it doesn't automatically save) 💬 Join the Social Link Servers for Updates, Codes, and Community Events 🔒 NEW CODE at 200 LIKES Current Codes: BETATESTING3 - 30 Spins 📺 Based on the Anime: Demon Slayer: Kimetsu no Yaiba

Last updated by the developer 15 Jul 2026, 02:12 UTC.

1
playing (measured 10 Aug 2026, 21:01 UTC)
812,105
lifetime visits
76%
liked (2,030 👍 / 632 👎)
5,982
favourites (7.4 per 1k visits)
3 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Drop Chance
3,500 R$
Private Servers
1,000 R$
Skip Spin Animation
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed Hand Demon · progression370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1676no change
14 Aug 2026, 17:1576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.