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Build to Survive The VOID

Build to Survive The VOID

A Roblox experience owned by A Solo Game Maker.

SurvivalENbase buildinghorror survivalvoid theme

Description (written by the developer; not a statement by this register)

build a base, and survive the horrors that unfold afterwards v1

Last updated by the developer 16 Oct 2025, 18:26 UTC.

3
playing (measured 11 Aug 2026, 08:35 UTC)
3,193
lifetime visits
92%
liked (86 👍 / 7 👎)
143
favourites (44.8 per 1k visits)
3 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

one with the void
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Survivals · progression240 · 0.00% win
10 Survivals · progression117 · 0.00% win
25 Survivals · progression38 · 0.00% win
50 Survivals · progression11 · 0.00% win
100 Survivals · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9218 August 2026 — 92 % liked28 August 2026 — 92 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 08:5392no change
18 Aug 2026, 08:5192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.