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Outpost 42

Outpost 42

A Roblox experience owned by AscendArtist Games.

SurvivalENsurvivalsci-fitower defense

Outpost 42 is a survival experience created on 2025-04-03. The game has accumulated 1,462,361 lifetime visits and holds 2,526 favorites. Currently, 0 players are active. The title maintains a 60% like percentage. It is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

UPDATE: Lag has been reduced and I'm still actively working on fully eliminating it. I kindly ask not to dislike bomb the game over temporary problems. I'm a solo developer working hard to improve things quickly. Thanks for understanding! Stranded on Mars, you must collect resources, upgrade your gear, and fight off endless alien attacks. Each day brings stronger enemies, deadly disasters, and unexpected threats. How long can you last?

Last updated by the developer 18 May 2025, 22:33 UTC.

0
playing (measured 10 Aug 2026, 22:35 UTC)
1,462,361
lifetime visits
60%
liked (407 👍 / 277 👎)
2,526
favourites (1.7 per 1k visits)
3 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Ammo
300 R$
Double Cash
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived 10 Days ! · progression292,447 · 0.00% win
Survived 20 Days ! · progression81,003 · 0.00% win
Survived 40 Days ! · progression17,648 · 0.00% win
Survived 70 Days ! · progression2,531 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.