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🏪 Japanese Supermarket Simulator

🏪 Japanese Supermarket Simulator

A Roblox experience owned by Japanese Supermarket Simulator.

SimulatorENkonbinistore managementjapanese culture

🏪 Japanese Supermarket Simulator is a simulator experience created on 2025-04-04. It currently has 425 players online, 26,418,999 lifetime visits, a 97% like percentage, and 296,351 favorites.

Description (written by the developer; not a statement by this register)

🗾 いらっしゃいませ!Welcome to your Konbini adventure 🍙🛒 🏪 Own and operate your own store 🍜 Unpack crates, organize your products, and decorate your dream Konbini 💸 Set prices, earn money, and reinvest to unlock rare products 🧍‍♀️ Hire NPC cashiers or restockers to help during rush hours 📦 Sell snacks, drinks, and surprising products 🌙 Open or close your store, watch the day-night cycle, and level up your shop each day 🛻 Drive your truck to visit your friends stores 毎日が新しい挑戦。街一番のコンビ二になれるか? 🎉Update 6/26🎉 Second Floor : Gaming Store 18 New Products 2 New Workers 🎉Update 5/29 🎉 New License 🎉Update 4/10🎉 New and improved daily rewards 🎉Update 3/27🎉 New Boosts Make sure to join the group and follow for updates! 🔔 Use the bell/notify to be told of future updates 👍 Please like the game so we can add new content!! Tags: Store, Retail, Shop, Shopping, Japan, Grocery, Supermarket, Simulator, Work, Roleplay, Money, Stocks

Last updated by the developer 4 Sept 2026, 19:57 UTC.

336
playing (measured 4 Sept 2026, 22:50 UTC)
26,967,943
lifetime visits
97%
liked (148,260 👍 / 5,000 👎)
304,181
favourites (11.3 per 1k visits)
4 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

14981948433610 August 20264 September 2026
337 measurements spanning 25 days, net -154. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–920 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 337
Measured (UTC)PlayersChange
4 Sept 2026, 22:50336-14
4 Sept 2026, 21:50350+8
4 Sept 2026, 20:50342+25
4 Sept 2026, 19:50317+14
4 Sept 2026, 18:50303-52
4 Sept 2026, 17:50355-33
4 Sept 2026, 16:50388+12
4 Sept 2026, 15:50376+38
4 Sept 2026, 14:50338-33
4 Sept 2026, 13:50371+57
4 Sept 2026, 12:50314+16
4 Sept 2026, 11:50298+46
4 Sept 2026, 10:50252+33
4 Sept 2026, 09:50219+5
4 Sept 2026, 08:50214+30
4 Sept 2026, 07:50184-8
4 Sept 2026, 06:50192+24
4 Sept 2026, 05:50168-30
4 Sept 2026, 04:50198-34
4 Sept 2026, 03:50232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gaming Store Early Unlock
699 R$
Cashier NPC [Floor 2]
399 R$
Restocker NPC
399 R$
Cashier NPC
399 R$
Restocker NPC [Floor 2]
399 R$
Janitor NPC
299 R$
Auto Checkout
199 R$
More Customization Colors
199 R$
Truck Vehicle
199 R$
Quick Pricing
99 R$
VIP 👑
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,169,326 · 100.0% win
Getting Started! · welcome6,874,854 · 99.7% win
Your First Day · welcome6,394,042 · 92.3% win
Level 5 · progression5,781,756 · 78.6% win
Level 10 · progression4,590,350 · 57.7% win
Level 20 · progression2,467,099 · 28.5% win
Level 30 · progression821,857 · 11.8% win
Level 40 · progression120,428 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 20264 September 2026
338 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 338
Measured (UTC)% likedChange
4 Sept 2026, 22:5097no change
4 Sept 2026, 21:5097no change
4 Sept 2026, 20:5097no change
4 Sept 2026, 19:5097no change
4 Sept 2026, 18:5097no change
4 Sept 2026, 17:5097no change
4 Sept 2026, 16:5097no change
4 Sept 2026, 15:5097no change
4 Sept 2026, 14:5097no change
4 Sept 2026, 13:5097no change
4 Sept 2026, 12:5097no change
4 Sept 2026, 11:5097no change
4 Sept 2026, 10:5097no change
4 Sept 2026, 09:5097no change
4 Sept 2026, 08:5097no change
4 Sept 2026, 07:5097no change
4 Sept 2026, 06:5097no change
4 Sept 2026, 05:5097no change
4 Sept 2026, 04:5097no change
4 Sept 2026, 03:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.