🏪 Japanese Supermarket Simulator
A Roblox experience owned by Japanese Supermarket Simulator.
SimulatorENkonbinistore managementjapanese culture
🏪 Japanese Supermarket Simulator is a simulator experience created on 2025-04-04. It currently has 425 players online, 26,418,999 lifetime visits, a 97% like percentage, and 296,351 favorites.
Description (written by the developer; not a statement by this register)
🗾 いらっしゃいませ!Welcome to your Konbini adventure 🍙🛒 🏪 Own and operate your own store 🍜 Unpack crates, organize your products, and decorate your dream Konbini 💸 Set prices, earn money, and reinvest to unlock rare products 🧍♀️ Hire NPC cashiers or restockers to help during rush hours 📦 Sell snacks, drinks, and surprising products 🌙 Open or close your store, watch the day-night cycle, and level up your shop each day 🛻 Drive your truck to visit your friends stores 毎日が新しい挑戦。街一番のコンビ二になれるか? 🎉Update 6/26🎉 Second Floor : Gaming Store 18 New Products 2 New Workers 🎉Update 5/29 🎉 New License 🎉Update 4/10🎉 New and improved daily rewards 🎉Update 3/27🎉 New Boosts Make sure to join the group and follow for updates! 🔔 Use the bell/notify to be told of future updates 👍 Please like the game so we can add new content!! Tags: Store, Retail, Shop, Shopping, Japan, Grocery, Supermarket, Simulator, Work, Roleplay, Money, Stocks
Last updated by the developer 4 Sept 2026, 19:57 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 22:50 | 336 | -14 |
| 4 Sept 2026, 21:50 | 350 | +8 |
| 4 Sept 2026, 20:50 | 342 | +25 |
| 4 Sept 2026, 19:50 | 317 | +14 |
| 4 Sept 2026, 18:50 | 303 | -52 |
| 4 Sept 2026, 17:50 | 355 | -33 |
| 4 Sept 2026, 16:50 | 388 | +12 |
| 4 Sept 2026, 15:50 | 376 | +38 |
| 4 Sept 2026, 14:50 | 338 | -33 |
| 4 Sept 2026, 13:50 | 371 | +57 |
| 4 Sept 2026, 12:50 | 314 | +16 |
| 4 Sept 2026, 11:50 | 298 | +46 |
| 4 Sept 2026, 10:50 | 252 | +33 |
| 4 Sept 2026, 09:50 | 219 | +5 |
| 4 Sept 2026, 08:50 | 214 | +30 |
| 4 Sept 2026, 07:50 | 184 | -8 |
| 4 Sept 2026, 06:50 | 192 | +24 |
| 4 Sept 2026, 05:50 | 168 | -30 |
| 4 Sept 2026, 04:50 | 198 | -34 |
| 4 Sept 2026, 03:50 | 232 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 22:50 | 97 | no change |
| 4 Sept 2026, 21:50 | 97 | no change |
| 4 Sept 2026, 20:50 | 97 | no change |
| 4 Sept 2026, 19:50 | 97 | no change |
| 4 Sept 2026, 18:50 | 97 | no change |
| 4 Sept 2026, 17:50 | 97 | no change |
| 4 Sept 2026, 16:50 | 97 | no change |
| 4 Sept 2026, 15:50 | 97 | no change |
| 4 Sept 2026, 14:50 | 97 | no change |
| 4 Sept 2026, 13:50 | 97 | no change |
| 4 Sept 2026, 12:50 | 97 | no change |
| 4 Sept 2026, 11:50 | 97 | no change |
| 4 Sept 2026, 10:50 | 97 | no change |
| 4 Sept 2026, 09:50 | 97 | no change |
| 4 Sept 2026, 08:50 | 97 | no change |
| 4 Sept 2026, 07:50 | 97 | no change |
| 4 Sept 2026, 06:50 | 97 | no change |
| 4 Sept 2026, 05:50 | 97 | no change |
| 4 Sept 2026, 04:50 | 97 | no change |
| 4 Sept 2026, 03:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.