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🏪 Japanese Supermarket Simulator

🏪 Japanese Supermarket Simulator

A Roblox experience owned by Japanese Supermarket Simulator.

SimulatorENkonbinistore managementjapanese culture

🏪 Japanese Supermarket Simulator is a simulator experience created on 2025-04-04. It currently has 425 players online, 26,418,999 lifetime visits, a 97% like percentage, and 296,351 favorites.

Description (written by the developer; not a statement by this register)

🗾 いらっしゃいませ!Welcome to your Konbini adventure 🍙🛒 🏪 Own and operate your own store 🍜 Unpack crates, organize your products, and decorate your dream Konbini 💸 Set prices, earn money, and reinvest to unlock rare products 🧍‍♀️ Hire NPC cashiers or restockers to help during rush hours 📦 Sell snacks, drinks, and surprising products 🌙 Open or close your store, watch the day-night cycle, and level up your shop each day 🛻 Drive your truck to visit your friends stores 毎日が新しい挑戦。街一番のコンビ二になれるか? 🎉Update 6/26🎉 Second Floor : Gaming Store 18 New Products 2 New Workers 🎉Update 5/29 🎉 New License 🎉Update 4/10🎉 New and improved daily rewards 🎉Update 3/27🎉 New Boosts Make sure to join the group and follow for updates! 🔔 Use the bell/notify to be told of future updates 👍 Please like the game so we can add new content!! Tags: Store, Retail, Shop, Shopping, Japan, Grocery, Supermarket, Simulator, Work, Roleplay, Money, Stocks

Last updated by the developer 22 Sept 2026, 15:54 UTC.

90
playing (measured 25 Sept 2026, 09:50 UTC)
27,364,749
lifetime visits
97%
liked (151,538 👍 / 5,169 👎)
316,368
favourites (11.6 per 1k visits)
4 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90431260.54 September 202625 September 2026
500 measurements spanning 21 days, net -248. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–482 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Sept 2026, 09:5090-21
25 Sept 2026, 08:50111-2
25 Sept 2026, 07:50113-10
25 Sept 2026, 06:50123-8
25 Sept 2026, 05:50131-8
25 Sept 2026, 04:50139-4
25 Sept 2026, 03:50143-1
25 Sept 2026, 02:50144-13
25 Sept 2026, 01:50157+5
25 Sept 2026, 00:50152-18
24 Sept 2026, 23:50170+4
24 Sept 2026, 22:50166-8
24 Sept 2026, 21:50174+4
24 Sept 2026, 20:51170-26
24 Sept 2026, 19:50196+20
24 Sept 2026, 18:50176+22
24 Sept 2026, 17:51154-13
24 Sept 2026, 16:50167-20
24 Sept 2026, 15:50187+28
24 Sept 2026, 14:50159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gaming Store Early Unlock
699 R$
Cashier NPC
399 R$
Restocker NPC [Floor 2]
399 R$
Cashier NPC [Floor 2]
399 R$
Restocker NPC
399 R$
Janitor NPC
299 R$
Truck Vehicle
199 R$
Auto Checkout
199 R$
More Customization Colors
199 R$
Quick Pricing
99 R$
VIP 👑
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,647,441 · 100.0% win
Getting Started! · welcome7,123,090 · 90.5% win
Your First Day · welcome6,623,491 · 85.1% win
Level 5 · progression5,972,958 · 63.2% win
Level 10 · progression4,730,418 · 41.6% win
Level 20 · progression2,537,498 · 16.5% win
Level 30 · progression847,851 · 6.8% win
Level 40 · progression125,660 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9721 August 20261 November 2026
832 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 832
Measured (UTC)% likedChange
1 Nov 2026, 16:1697no change
22 Oct 2026, 16:0797no change
12 Oct 2026, 16:0797no change
2 Oct 2026, 16:0697no change
25 Sept 2026, 09:5097no change
25 Sept 2026, 08:5097no change
25 Sept 2026, 07:5097no change
25 Sept 2026, 06:5097no change
25 Sept 2026, 05:5097no change
25 Sept 2026, 04:5097no change
25 Sept 2026, 03:5097no change
25 Sept 2026, 02:5097no change
25 Sept 2026, 01:5097no change
25 Sept 2026, 00:5097no change
24 Sept 2026, 23:5097no change
24 Sept 2026, 22:5097no change
24 Sept 2026, 21:5097no change
24 Sept 2026, 20:5197no change
24 Sept 2026, 19:5097no change
24 Sept 2026, 18:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.