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Carry a Friend Tower [2 PLAYER TOWER OBBY]

Carry a Friend Tower [2 PLAYER TOWER OBBY]

A Roblox experience owned by Tower Mania Studio.

ObbyENobstacle coursemultiplayerparkour

Carry a Friend Tower [2 PLAYER TOWER OBBY] is an obby experience created on 2025-04-04. It has accumulated 33,115,142 lifetime visits and 2,150,724 favorites. Currently, 259 users are playing. The experience holds a 91% like percentage.

Description (written by the developer; not a statement by this register)

🥇 Team up with friends or challenge yourself solo in this thrilling obby adventure! ⚡ Jump, dodge, and survive crazy obstacles. ✨ Be the hero or just enjoy the ride. Can you reach the peak without dropping? 🤔 Like and follow for updates, and join our community for more exciting experiences! ⭐

Last updated by the developer 1 Aug 2026, 23:25 UTC.

93
playing (measured 4 Sept 2026, 10:50 UTC)
33,948,428
lifetime visits
91%
liked (14,515 👍 / 1,392 👎)
2,322,668
favourites (68.4 per 1k visits)
4 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9342726010 August 20264 September 2026
325 measurements spanning 25 days, net -187. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–477 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:5093-26
4 Sept 2026, 09:50119-8
4 Sept 2026, 08:50127-13
4 Sept 2026, 07:50140-2
4 Sept 2026, 06:50142-14
4 Sept 2026, 05:50156-47
4 Sept 2026, 04:50203+30
4 Sept 2026, 03:50173+3
4 Sept 2026, 02:50170-56
4 Sept 2026, 01:50226+43
4 Sept 2026, 00:50183-15
3 Sept 2026, 23:50198+37
3 Sept 2026, 22:50161+23
3 Sept 2026, 21:50138+24
3 Sept 2026, 20:50114-20
3 Sept 2026, 19:50134+2
3 Sept 2026, 18:50132+24
3 Sept 2026, 17:50108-20
3 Sept 2026, 16:50128-41
3 Sept 2026, 15:50169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Infinite Revive
399 R$
Golden Coil
149 R$
Speed Coil
79 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,638,228 · 100.0% win
Finished Carry Tower! · progression1,027,027 · 10.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9121 August 202622 October 2026
329 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
22 Oct 2026, 15:3291no change
12 Oct 2026, 15:3191no change
2 Oct 2026, 15:2491no change
22 Sept 2026, 15:2291no change
12 Sept 2026, 15:2191no change
4 Sept 2026, 10:5091no change
4 Sept 2026, 09:5091no change
4 Sept 2026, 08:5091no change
4 Sept 2026, 07:5091no change
4 Sept 2026, 06:5091no change
4 Sept 2026, 05:5091no change
4 Sept 2026, 04:5091no change
4 Sept 2026, 03:5091no change
4 Sept 2026, 02:5091no change
4 Sept 2026, 01:5091no change
4 Sept 2026, 00:5091no change
3 Sept 2026, 23:5091no change
3 Sept 2026, 22:5091no change
3 Sept 2026, 21:5091no change
3 Sept 2026, 20:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.