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Sword Fright ⚔ (CITY UPDATE!)

Sword Fright ⚔ (CITY UPDATE!)

A Roblox experience owned by Noob Games LAB.

Fighting & PvPENPVPSword CombatCity Theme

Description (written by the developer; not a statement by this register)

Sword Fright is a classic PVP based game! Sword Fright is also known as SF. Sword Fright is inspired by games like, Combat Initation, Phighting and Block Tales. Last Update: Finished Dashing System! This Update: Upgraded dashing, city 0.1 and new decoration! (Inside the map :D!) Planned Update: Rework jungle and mobile dash UI! Current Version: 6 (Every 1 = Big Update! 0.5/0.25=Event/Mini update!)

Last updated by the developer 17 Jul 2026, 19:38 UTC.

0
playing (measured 14 Aug 2026, 01:15 UTC)
520
lifetime visits
76%
liked (13 👍 / 4 👎)
6
favourites (11.5 per 1k visits)
4 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword Fright VIP!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined SF! · welcome95 · 0.00% win
You found the Summer Tix! · collection16 · 0.00% win
Get The MYTHICAL Ducky Tix! · collection14 · 0.00% win
You Found The Party Coin! · collection13 · 0.00% win
Unfettered Inculpable Noob · progression9 · 0.00% win
Complete the pumpkin guys quest! · progression7 · 0.00% win
Find Pursuer · secret5 · 0.00% win
BadgeForEventOrSomething · other0 · 0.00% win
BadgeForEventOrSomething 5.0 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.