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Pig-E

Pig-E

A Roblox experience owned by INSERT_COIN.

HorrorENhorrorescapepiggy-inspired

Pig-E is a horror experience created on April 4, 2025. The game has accumulated 1,231,210 lifetime visits and 6,237 favorites. It maintains an 89% like percentage. Currently, zero users are playing. The title is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Can you dare to find Pig E's hidden secret?? inspired by Piggy :) tags: Piggy, Pig, escaping, horror, scary, spooky,classic, peppa, granny

Last updated by the developer 8 Feb 2026, 18:36 UTC.

0
playing (measured 11 Aug 2026, 18:15 UTC)
1,231,210
lifetime visits
89%
liked (2,719 👍 / 340 👎)
6,239
favourites (5.1 per 1k visits)
4 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:151first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

complete pig-e house · progression30,578 · 0.00% win
complete carnovil · progression24,670 · 0.00% win
complete Walmart · other12,274 · 0.00% win
complete stacion · other9,159 · 0.00% win
complete Military tycoon · progression8,592 · 0.00% win
Win party mode!! · progression8,328 · 0.00% win
complete galleryie · collection5,745 · 0.00% win
complete metor · progression5,561 · 0.00% win
complet skool · progression5,243 · 0.00% win
complete forrest · progression4,890 · 0.00% win
complete potato facility (good end) · progression4,367 · 0.00% win
complete Lego city · progression3,600 · 0.00% win
complete hozpitel · progression3,594 · 0.00% win
complete potato facility (bad end) · progression3,364 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 16:3789no change
23 Oct 2026, 16:3689no change
13 Oct 2026, 16:3589no change
23 Sept 2026, 16:3389no change
13 Sept 2026, 16:0689no change
3 Sept 2026, 16:0389no change
24 Aug 2026, 13:5289no change
14 Aug 2026, 13:5189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

pige.fandom.com1 active editors · 970 edits
39 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API, as of 25 August 2026. We no longer update this wiki data. Not affiliated with Fandom.