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[3 new bikes] MotoPrix Racing

[3 new bikes] MotoPrix Racing

A Roblox experience owned by SennaX Studios.

RacingENmotorcycle racingrealistic physicsearly development

MotoPrix Racing is a racing experience created on 2025-04-05. It has accumulated 7,581,975 lifetime visits and 16,706 favorites. Currently, 116 users are playing. The experience holds an 87% like percentage. The game focuses on motorcycle racing mechanics.

Description (written by the developer; not a statement by this register)

💸 USE CODE: NEXTUPDATE [Game is in Early Development, Expect bugs.] [GO TO COMMUNITY SERVER AND OPEN A SUPPORT TICKET IF YOU HAVE ANY PROBLEMS] --------------------------------------------------- Dive into the ultimate motorcycle racing experience on Roblox! 🔥 | Experience high-performance, realistic bikes modelled after their real-life counterparts. 🌟 | Iconic Racing Bikes such as the Ninja H2R and MotoGP Racing motorcycles! 🏁 | Experience the excitement of realistic physics that test your experience and skills. Frequent updates to come! Whether you’re a Casual Rider, or an Experienced Racer, MotoPrix Racing offers speed, realism, and excitement like never before. 🔨 | Created by cassenna --------------------------------------------------- Press SHIFT + C to toggle the FreeCam

Last updated by the developer 19 Aug 2026, 04:49 UTC.

24
playing (measured 21 Aug 2026, 20:54 UTC)
7,663,750
lifetime visits
87%
liked (6,483 👍 / 987 👎)
17,218
favourites (2.2 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

242725.510 August 2026 — 27 players21 August 2026 — 24 players10 August 202621 August 2026
2 measurements spanning 11 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–27 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5424-3
10 Aug 2026, 17:1727first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WIP Gamepass
676,767 R$
VIP Gamepass
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

u met the owner!1!1 · social7,365 · 0.10% win
Secret · secret7,155 · 0.20% win
You have encountered the department head. · progression1,725 · 0.00% win
hi m · other85 · 0.00% win
hi z · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked21 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2187no change
23 Aug 2026, 22:2087no change
21 Aug 2026, 20:5487no change
13 Aug 2026, 22:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.