[SEASON 2] Tower of Champions
A Roblox experience owned by The Bopes.
ObbyENcompetitiverandomly generatedleaderboard
[SEASON 2] Tower of Champions is an obby experience created on 2025-04-05. It has accumulated 7,533,246 lifetime visits and 818,049 favorites. The game holds a 45% like percentage. Currently, zero players are active. The experience is in beta status with no current season data.
Description (written by the developer; not a statement by this register)
Be the first or lose your stars, only the champion will rise above them all! Show your obby skills and see if you can beat the leaderboard! This is a hard & competitive randomly generated tower obby, dislike = rage quit 🤭 This game is fairly new, it's still on BETA. Requires 2 or more players in-game to earn a star for fair competition! Current Season: 0 Currently in Beta version, aim to be full version after season 0 ends! Each season automatically resets at 12am of the 1st day of the month (UTC Time)! Earn FREE UGC after Season Resets (for Top 50 Pro in Leaderboard) if applicable. Fight for the award! Ranks: - Rookie 0 - V - Runner I - V - Parkourist I - V - Traceur I - V - Phantom I - V - Velocity Obviously inspired by Tower of Hell and other Towers! Creator: ifqiyeh Related: Easy Obby, Hard Obby, Parkour, Difficulty Chart, Wallhop, Wallflick, Ranked Tower, Competitive Tower, ToH, ToC, Tower for Professional
Last updated by the developer 10 Nov 2025, 02:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.