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Line to Heavenly Gates 😇

Line to Heavenly Gates 😇

A Roblox experience owned by Heavenly Hub.

RoleplayENqueue simulationheaven themesocial chaos

Line to Heavenly Gates 😇 is a roleplay experience created on 2025-04-05. It has accumulated 4,895,853 lifetime visits and 408,064 favorites. Currently, 7 users are playing. The experience holds an 82% like percentage. It supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

😇 Prepare to enter Heaven... but there's a line! You’ve made it to Heaven’s Gate, but now the wait begins. Will you stand in line peacefully for your chance to enter, or break the rules by cutting ahead and causing celestial chaos? Your choices will shape your eternal destiny—will you follow the light or create a little trouble on your way? ⭐ Don't forget to favorite and give a 👍 for more endings, updates, and surprises! Game is supported on all platforms PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 17 Jun 2026, 20:10 UTC.

7
playing (measured 10 Aug 2026, 19:06 UTC)
4,895,853
lifetime visits
82%
liked (4,104 👍 / 925 👎)
408,426
favourites (83.4 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:064first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Cut
399 R$
x2 Cash
299 R$
Auto Enter
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Heaven Line Simulator 😇 · welcome3,268,260 · 100.0% win
Reached Heaven! · progression507,838 · 100.0% win
Reached Hell! · progression465,743 · 85.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:4782no change
14 Aug 2026, 01:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.