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Magicant [V2]

Magicant [V2]

A Roblox experience owned by Gumstar Studios.

Fighting & PvPENcombo fightingmagicmultiplayer

Description (written by the developer; not a statement by this register)

Magicant: A magic combo fighting game in a universe of magic. Mobile Supported. This game is still being constantly updated, with many classes in 6 different archetypes released. Server link is in the description and new members are appreciated. Controls: 1 2 3 4 5 C Q F E Hover over ability icons to see its CD, Cost and Info. Energy is gained from hitting enemies with abilities or other ways. Ask Spectrum for any other questions. Created solo by TK with love.

Last updated by the developer 6 Aug 2026, 23:54 UTC.

0
playing (measured 13 Aug 2026, 03:02 UTC)
6,069
lifetime visits
99%
liked (69 👍 / 1 👎)
65
favourites (10.7 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

timelessheart
1,113 R$
heartofwill
333 R$
gratitude
77 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Magicant! · welcome413 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

989998.517 August 2026 — 98 % liked16 September 2026 — 99 % liked6 October 2026 — 99 % liked5 November 2026 — 99 % liked17 August 20265 November 2026
4 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 21:2199no change
6 Oct 2026, 21:1899no change
16 Sept 2026, 19:1699+1
17 Aug 2026, 19:0098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.