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Ploob 2: Hell on Cart Ride Into Ploob Obby!

Ploob 2: Hell on Cart Ride Into Ploob Obby!

A Roblox experience owned by ploob combatants.

ObbyEN2.5D graphicsvoice chat requiredunfinished

Description (written by the developer; not a statement by this register)

The latest installment in the Ploob Series! Ploob 2! Sporting the latest graphics (2.5D), this game is a new take on the Ploob Series! Featuring many (1 currently) stages to go through. this game is not finished. please do not question any jank, it is most likely intentional. not all content is currently available, however voice chat will be required to enter Stage 3: The Depths Many contain small traces of ploob. Consult your doctor before using Ploob 2: Hell on Cart Ride into Ploob Obby!. Bans will be issued if you prevent people from playing the game normally.

Last updated by the developer 25 Jul 2026, 04:18 UTC.

0
playing (measured 23 Aug 2026, 15:16 UTC)
351
lifetime visits
100%
liked (9 👍 / 0 👎)
5
favourites (14.2 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Certificate of Tutorial Completion · welcome17 · 0.00% win
GET OFF THE ROAD · other16 · 0.00% win
Unharmed Ploobian · progression6 · 0.00% win
Undying Ploobian · progression5 · 0.00% win
Do No Harm · progression0 · 0.00% win
Stage 1 Complete (placeholder name) · progression0 · 0.00% win
Stage 2 Complete (placeholder name) · progression0 · 0.00% win
You grasp the hell of the world where we stand · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10023 August 2026 — 100 % liked22 October 2026 — 100 % liked23 August 202622 October 2026
2 measurements spanning 59 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 09:49100no change
23 Aug 2026, 21:53100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.