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Anime Clash

Anime Clash

A Roblox experience owned by AlphaXrevolution.

AdventureENanimeco-openergy farming

Anime Clash is an adventure experience created on April 5, 2025. The game has recorded 2,531,340 lifetime visits and 4,115 favorites. Currently, eight users are playing. The title maintains a 96% like percentage. It is available on desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🎮 Welcome to Anime Clash! 💖 Use Code: "RELEASE" 🌍Explore and have fun in different anime worlds! ⚡ Train, farm energy, and increase your power to defeat stronger enemies! 🏆 Complete challenges solo or with friends. (all rewards are shared in co-op mode) 📱 Available on Desktop, Mobile, Tablet, and Console. Developed with ❤️ by AlphaX

Last updated by the developer 10 Jul 2026, 04:57 UTC.

8
playing (measured 10 Aug 2026, 17:07 UTC)
2,531,340
lifetime visits
96%
liked (6,029 👍 / 279 👎)
4,132
favourites (1.6 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luck III
499 R$
2X Damage
499 R$
Dual Sword
499 R$
Fast Click
499 R$
2x Energy
399 R$
2x Coins
299 R$
+2 Champions
299 R$
Luck II
299 R$
Quick Spin
299 R$
Multiple Spin
299 R$
+1 Gacha Roll
199 R$
VIP Status
99 R$
Item Notifier
69 R$
Backpack
49 R$
Luck I
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anime Clash! 🎉 · welcome276,330 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2096no change
14 Aug 2026, 07:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.