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[Thank You, READ DESC]

[Thank You, READ DESC]

A Roblox experience owned by The Forgotten Souls Group.

OtherEN

Description (written by the developer; not a statement by this register)

Apologies for any controversy this game created. Stay tuned for the revamp, coming soon! ;) December 2024 -> May 2026

Last updated by the developer 27 Aug 2026, 05:38 UTC.

3
playing (measured 9 Sept 2026, 17:20 UTC)
289,941
lifetime visits
35%
liked (414 👍 / 763 👎)
6,067
favourites (20.9 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 17:203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hoshiko Teke Lantern
40 R$
Donation with an outdated icon
35 R$
Nokurokubi Lantern
30 R$
Haruka Lantern
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter I - Complete · progression15,311 · 40.0% win
Chapter II - Complete · progression3,739 · 0.00% win
Chapter III - Complete · progression2,274 · 0.00% win
Holiday Season Part I - Complete · progression410 · 0.00% win
Nightmare I - Complete · progression147 · 0.00% win
Nightmare II - Complete · progression70 · 0.00% win
Nightmare III - Complete · progression63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

359 September 2026 — 35 % liked19 September 2026 — 35 % liked29 September 2026 — 35 % liked9 October 2026 — 35 % liked19 October 2026 — 35 % liked9 September 202619 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 17:2135no change
9 Oct 2026, 17:2135no change
29 Sept 2026, 17:2135no change
19 Sept 2026, 17:2035no change
9 Sept 2026, 17:2035first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.