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Ore Factory Tycoon⛏️ [UPDATE]

Ore Factory Tycoon⛏️ [UPDATE]

A Roblox experience owned by The Ludicrous Group.

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Ore Factory Tycoon⛏️ [UPDATE] is a tycoon experience created on 2025-04-05. It has recorded 1,766,489 lifetime visits and 83,840 favorites. Currently, 17 players are active. The game holds an 84% like percentage. The description highlights ore selling, rebirths, and Roblox Premium bonuses.

Description (written by the developer; not a statement by this register)

⛏️This is Ore Factory Tycoon 💸 Sell ores to build your tycoon and become the richest player! ✨ Rebirth and unlock even more upgrades for your tycoon 👍 Like and ⭐ Favorite the game if you enjoyed it 💎 Roblox Premium players get +25% Money! 💾All progress is autosaved! Like and Join our group for amazing perks! https://www.roblox.com/communities/32333223

Last updated by the developer 8 Aug 2026, 20:30 UTC.

17
playing (measured 10 Aug 2026, 18:50 UTC)
1,766,489
lifetime visits
84%
liked (4,317 👍 / 812 👎)
84,539
favourites (47.9 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:5067first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Cash
599 R$
VIP
299 R$
Auto Build
299 R$
Double Gems
220 R$
Double Cash
199 R$
Auto Collect
129 R$
Super Speed
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome993,916 · 100.0% win
Rebirth 1 · progression33,468 · 7.5% win
Rebirth 2 · progression12,114 · 2.5% win
Rebirth 5 · progression4,244 · 2.5% win
Rebirth 10 · progression2,365 · 0.00% win
Rebirth 20 · progression933 · 0.00% win
Rebirth 50 · progression109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:3184no change
13 Oct 2026, 13:3084no change
3 Oct 2026, 13:2384no change
23 Sept 2026, 13:2184no change
13 Sept 2026, 13:1784no change
3 Sept 2026, 13:1684no change
24 Aug 2026, 10:5084no change
14 Aug 2026, 10:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.