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Verity in Area 51

Verity in Area 51

A Roblox experience owned by Epic Awesome Productions.

HorrorENhorrorescapememe IP

Verity in Area 51 is a Roblox experience created on April 6, 2025. The game has recorded 785,377 lifetime visits. Currently, zero users are playing. The description includes tags such as Horror and Area 51. Like percentage and favorite counts are not available in the data.

Description (written by the developer; not a statement by this register)

SURVIVE VERITY IN AREA 51 OR BE VERITY! LIKE + FOLLOW for UPDATE! Tags : Verity™ , Be Verity , Verity Talk , Brain , Escape Verity , Area 51, Horror, Brainrot

Last updated by the developer 18 Aug 2026, 16:27 UTC.

0
playing (measured 3 Sept 2026, 11:19 UTC)
785,377
lifetime visits
59%
liked (206 👍 / 146 👎)
1,168
favourites (1.5 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HYPERLASER GUN!
800 R$
BECOME VERITY [PERMANT]
360 R$
2x Money!
199 R$
BOOMBOX
60 R$
VERITY JEEP
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eternal Verity · welcome102 · 80.0% win
LEADERBOARD WINNER! · other3 · 0.00% win
AK-48! · other1 · 0.00% win
CRUELITY NORMAL! · other0 · 0.00% win
FALSITY! · progression0 · 0.00% win
Regen Coil! · other0 · 0.00% win
Cruelity Jeep! · other0 · 0.00% win
SpeedCoil! · other0 · 0.00% win
Headless Verity! · collection0 · 0.00% win
FALSITY NORMAL! · other0 · 0.00% win
VERITY Sniper! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

593 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 59 % liked3 September 202613 October 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 20:3659no change
3 Oct 2026, 20:3559no change
3 Sept 2026, 19:3359first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.