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randomized chaos

randomized chaos

A Roblox experience owned by super cool community.

Fighting & PvPENrandom itemsfightingchaos

Description (written by the developer; not a statement by this register)

!! WARNING:THIS GAME CONTAINS FLASHING LIGHTS AND LOUD NOISES !! inspired by item asylum and other games not affiliated with jbc how the game works: you get 3 random items. use these items to fight others.

Last updated by the developer 9 Aug 2026, 03:52 UTC.

0
playing (measured 13 Aug 2026, 13:16 UTC)
572
lifetime visits
88%
liked (14 👍 / 2 👎)
3
favourites (5.2 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

the chaos begins · welcome154 · 0.00% win
concept of death · progression71 · 0.00% win
punching bag · other41 · 0.00% win
logged · welcome24 · 0.00% win
gun basics 101 · other14 · 0.00% win
conventional vocabulary · other4 · 0.00% win
its just a trend bro · other2 · 0.00% win
perished · other1 · 0.00% win
confusing demise · other1 · 0.00% win
gordons disciple · progression1 · 0.00% win
true pacifist · progression0 · 0.00% win
detonate · other0 · 0.00% win
pacifist · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

87939020 August 2026 — 92 % liked10 September 2026 — 93 % liked20 September 2026 — 87 % liked30 September 2026 — 88 % liked8820 August 202630 September 2026
4 measurements spanning 41 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 13:3188+1
20 Sept 2026, 05:1587-6
10 Sept 2026, 05:0793+1
20 Aug 2026, 22:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.