Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🔪 MAFIA [v2.1]

🔪 MAFIA [v2.1]

A Roblox experience owned by TOPLINE STUDIOS INC.

Social & hangoutENsocial deductionfirst-person horrorrole-based gameplay

MAFIA is a social-hangout take on the classic hidden-killer party game, with first-person night kills and a roster of roles. Created in 2025, it records 4,979 players online, 96,655,527 lifetime visits, 303,011 favorites and a 97 percent like ratio.

Description (written by the developer; not a statement by this register)

⚠️ V2.2 IS OUT! Somebody at this table is a killer. Good luck figuring out who. MAFIA is a social deduction game remade around the classic Mafia formula — but when night strikes, the kills happen in first person. Watch the Mafia hunt their target, the Doctor scramble to save them, and the town erupt into chaos when the lights come back on. Sit at the table. Read the room. Cast your vote. Get it wrong, and the Mafia wins. 13 roles. Multiple maps. Two game modes. No one you can trust. 🔔 Join the group for updates and events! ⚠️ Data doesn't save in private servers!

Last updated by the developer 1 Nov 2026, 10:03 UTC.

3,527
playing (measured 4 Nov 2026, 01:50 UTC)
105,705,798
lifetime visits
97%
liked (156,832 👍 / 5,405 👎)
322,557
favourites (3.1 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,1918,3845,287.53,52714 October 20264 November 2026
500 measurements spanning 21 days, net +1,059. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,262–9,313 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
4 Nov 2026, 01:503,527+55
4 Nov 2026, 00:503,472+464
3 Nov 2026, 23:503,008+65
3 Nov 2026, 22:502,943+46
3 Nov 2026, 21:502,897-154
3 Nov 2026, 20:503,051-47
3 Nov 2026, 19:503,098+150
3 Nov 2026, 18:502,948-27
3 Nov 2026, 17:502,975-4
3 Nov 2026, 16:502,979+15
3 Nov 2026, 15:502,964+170
3 Nov 2026, 14:502,794+1
3 Nov 2026, 13:502,793+192
3 Nov 2026, 12:502,601+207
3 Nov 2026, 11:502,394+50
3 Nov 2026, 10:502,344+141
3 Nov 2026, 09:502,203-12
3 Nov 2026, 08:502,215-24
3 Nov 2026, 07:502,239-58
3 Nov 2026, 06:502,297first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inner Circle [Lifetime]
1,199 R$
Raise the Cap
539 R$
Admin Panel
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First of Many · other280,366 · 5.3% win
Civic Duty · progression171,587 · 2.5% win
Most Wanted · other128,168 · 2.0% win
Guardian Angel · other113,714 · 1.6% win
Second Opinion · other110,762 · 1.4% win
Nothing Personal · progression107,153 · 1.6% win
Res Judicata · other103,478 · 1.4% win
Cuff It · progression103,256 · 1.4% win
Supernatural · other102,559 · 1.6% win
An Inspector Called · progression101,265 · 1.4% win
Gas Leak · progression96,864 · 1.4% win
Stole the Show · progression94,152 · 1.4% win
As Foretold · progression94,103 · 1.3% win
I don't get paid enough for this · other92,110 · 1.3% win
Minor Inconvenience · other89,793 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9721 August 20264 November 2026
1773 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1773
Measured (UTC)% likedChange
4 Nov 2026, 01:5097no change
4 Nov 2026, 00:5097no change
3 Nov 2026, 23:5097no change
3 Nov 2026, 22:5097no change
3 Nov 2026, 21:5097no change
3 Nov 2026, 20:5097no change
3 Nov 2026, 19:5097no change
3 Nov 2026, 18:5097no change
3 Nov 2026, 17:5097no change
3 Nov 2026, 16:5097no change
3 Nov 2026, 15:5097no change
3 Nov 2026, 14:5097no change
3 Nov 2026, 13:5097no change
3 Nov 2026, 12:5097no change
3 Nov 2026, 11:5097no change
3 Nov 2026, 10:5097no change
3 Nov 2026, 09:5097no change
3 Nov 2026, 08:5097no change
3 Nov 2026, 07:5097no change
3 Nov 2026, 06:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

761,662
YouTube views across 25 matched videos

Most-viewed match: “ROBLOX MAFIA but i keep getting killed first”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 31 Oct 2026, 04:20 UTC.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.