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PM 6:06 REMULTIVERSED

PM 6:06 REMULTIVERSED

A Roblox experience owned by COOL’S ALTERNATE GROUP.

HorrorENhorrorjumpscareepilepsy-warning

Description (written by the developer; not a statement by this register)

Welcome to your suffering, dont expect to see alot of perils! THIS GAME CONTAINS EPILEPSY, IT MIGHT WILL KILL YOUR EYES!!!! Based off: https://www.roblox.com/games/6033508889/PM-6-06 Inspired by: https://www.roblox.com/games/7268828011/MORE-LEVELS-PM-6-06-The-Multiverse remember we do not have mercy on exploiters

Last updated by the developer 22 Aug 2026, 05:52 UTC.

0
playing (measured 24 Aug 2026, 05:15 UTC)
388,773
lifetime visits
79%
liked (316 👍 / 84 👎)
603
favourites (1.6 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

012 August 2026 — 0 players24 August 2026 — 0 players12 August 202624 August 2026
2 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 05:150no change
12 Aug 2026, 03:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

REAL GAME STARTS · welcome4,120 · 0.00% win
ITS ONLY THE BEGINNING… · welcome2,940 · 7.8% win
THE DARK PERIL… · other2,487 · 0.00% win
YOU ARE THE BEST PLAYER EVER!!! · other2,115 · 0.00% win
UNINTENTIONAL ERROR · other1,862 · 0.00% win
THE CORRODED · other1,688 · 0.00% win
A CORRODED PLACE… · other1,521 · 0.00% win
A WEALTHY SMILE · other1,395 · 0.00% win
WORST GUARD EVER · other1,219 · 0.00% win
MULTISLAYER · progression1,157 · 0.00% win
INDEFINITELY WORST HOTEL EVER · other1,038 · 0.00% win
CHALLENGE 3 · other997 · 0.00% win
SUBFINDER · other912 · 0.00% win
ITS OVER? · progression839 · 0.00% win
FOR THE TRUE VICTORY · progression794 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1879no change
14 Aug 2026, 23:0579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.