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ماب لا يستحق اللعب (تحديث)

ماب لا يستحق اللعب (تحديث)

A Roblox experience owned by abo som.

AdventureARTurkish themeParkourSword fighting

ماب لا يستحق اللعب (تحديث) is an adventure experience created on 2025-04-06. It has accumulated 1,861,388 lifetime visits and 2,795 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description indicates Turkish-themed content, character transformations, sword fighting, and parkour mechanics.

Description (written by the developer; not a statement by this register)

تحديث جديد نزل اليوم 28\5\2025 تركي ماب تركي ماب تركي جديد ماب عربي ماب سهل تحدي تركي ماب تركي جديد 🍔🔥 حطو لايك للماب وتاخد برغر🍔 تركي مجاني داخل الماب الماب عبارة عن فيك تتحول لشخصيت تركي واكثر من شخصية👔 رسم🎨 حرب السيوف⚔ باركورات سهل🤨 +وصعب😨 تجيك اشياء مجانية مضحكة لو ختمتهم🎁 اماكن سرية

Last updated by the developer 28 Apr 2026, 23:16 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,861,388
lifetime visits
85%
liked (1,448 👍 / 265 👎)
2,826
favourites (1.5 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

سجادة الطيران
109 R$
سيف
99 R$
🛡كلبشة🛡
99 R$
جهاز اختفاء
49 R$
Slap
49 R$
✂جديد🌟
39 R$
⭐VIP⭐
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

اهلا بك بماب لا يستحق اللعب فيه · welcome864,015 · 100.0% win
🎉 انجزت الباركور ماله قيمة · progression742,269 · 80.0% win
⚔✨انجاز المضاربة · other276,346 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked3 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0385no change
13 Oct 2026, 13:0285no change
3 Oct 2026, 13:0185no change
3 Sept 2026, 12:4985+1
14 Aug 2026, 10:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.