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ماب لا يستحق اللعب (تحديث)

ماب لا يستحق اللعب (تحديث)

A Roblox experience owned by abo som.

AdventureARTurkish themeParkourSword fighting

ماب لا يستحق اللعب (تحديث) is an adventure experience created on 2025-04-06. It has accumulated 1,861,388 lifetime visits and 2,795 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description indicates Turkish-themed content, character transformations, sword fighting, and parkour mechanics.

Description (written by the developer; not a statement by this register)

تحديث جديد نزل اليوم 28\5\2025 تركي ماب تركي ماب تركي جديد ماب عربي ماب سهل تحدي تركي ماب تركي جديد 🍔🔥 حطو لايك للماب وتاخد برغر🍔 تركي مجاني داخل الماب الماب عبارة عن فيك تتحول لشخصيت تركي واكثر من شخصية👔 رسم🎨 حرب السيوف⚔ باركورات سهل🤨 +وصعب😨 تجيك اشياء مجانية مضحكة لو ختمتهم🎁 اماكن سرية

Last updated by the developer 28 Apr 2026, 23:16 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,861,388
lifetime visits
84%
liked (1,444 👍 / 265 👎)
2,798
favourites (1.5 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

سجادة الطيران
109 R$
سيف
99 R$
🛡كلبشة🛡
99 R$
Slap
49 R$
جهاز اختفاء
49 R$
✂جديد🌟
39 R$
⭐VIP⭐
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

اهلا بك بماب لا يستحق اللعب فيه · welcome863,895 · 100.0% win
🎉 انجزت الباركور ماله قيمة · progression742,181 · 100.0% win
⚔✨انجاز المضاربة · other276,302 · 42.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.