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[Bossfight!] Obby but something's off?

[Bossfight!] Obby but something's off?

A Roblox experience owned by AE_games.

ObbyENobstacle courseboss battlessecret badges

Description (written by the developer; not a statement by this register)

[ UPDATE ✨] 10.07 NEW✨: - Easy Boss 🌺(Flowey) 10.05 NEW✨: - Bossfight Hard Difficulty ☠️ - Settings Button ⚙️ REWORKS🔄: - Push 🔄 Punch 👊 - Portal VFX - GUI reworks (Shop, Coins) Welcome to "Obby but something is off?", this obby game has the Stages "Easy", "Medium", "Hard", "Advanced" and "Impossible". Some Stages needs some time of thinking, the Signs might help you. There are also Secret Badges you need to find, Good Luck, you'll need it. There are a total of 28 Stages!! to Emote press "B" on your Keyboard or the "E" Button on Mobile. to Push or Interact press "E" on your Keyboard or the "Push" button on Mobile. The Game is still a Work In Progress. Updates will come Daily!

Last updated by the developer 1 May 2026, 20:30 UTC.

0
playing (measured 25 Sept 2026, 13:46 UTC)
1,607
lifetime visits
95%
liked (18 👍 / 1 👎)
7
favourites (4.4 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 13:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑VIP!
299 R$
Emote Pack!
99 R$
Teleporter Remote
79 R$
BoomBox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other11 · 0.00% win
??? · secret8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.