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πŸ† Slippery Stairs [HARD]

πŸ† Slippery Stairs [HARD]

A Roblox experience owned by Sun Inc.

ObbyENslippery physicsmultiplayer racepushing mechanics

Description (written by the developer; not a statement by this register)

⭐ LIKE & JOIN THE GROUP FOR A FREE REWARD! ⭐ BETA πŸ† 100 Players. One Slippery Challenge! πŸ† Race against 99 others to reach the top of the slippery staircase! But be carefulβ€”one wrong move, and you'll slide all the way down! πŸ’₯ Bump, slide, and find your way to the top! πŸ‘£ Watch your stepβ€”going too fast might send you flying! 😈 Push other players to slow them down! Do you have what it takes to reach the top first? πŸ”οΈπŸ‘€ πŸ”₯ JOIN THE GROUP FOR EXCLUSIVE REWARDS! πŸ”₯ Premium users gain +50% more gems πŸ’Ž TAGS (ignore): slippery, stairs, climb, race, fun, challenge, obby, wipeout, parkour, physics, ragdoll, push, shove, troll, survival, last one standing, fail, rage, meme, physics game, multiplayer, party game, obstacle course, skill game, race to win, rivals.

Last updated by the developer 29 Aug 2025, 12:09 UTC.

0
playing (measured 11 Aug 2026, 06:49 UTC)
344,731
lifetime visits
70%
liked (90 πŸ‘ / 38 πŸ‘Ž)
18,934
favourites (54.9 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Gems
359 R$
x3 Speed
119 R$
x2 Speed
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! Β· welcome283,038 Β· 0.00% win
You won! Β· progression97,718 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.