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Tower of Shiba芝の塔

Tower of Shiba芝の塔

A Roblox experience owned by Paw crew!.

ObbyENparkourdogeno-checkpoint

Description (written by the developer; not a statement by this register)

🐕 Tower of Shiba Enter the world of Tower of Shiba — a focused, no-checkpoint climbing experience with a clean Doge aesthetic. This is not Tower of Hell. No timers, no random chaos — just you, the tower, and your skill. Climb a single, handcrafted tower filled with precise jumps, creative movement, and Shiba-inspired design. Every fall is a lesson. Every climb is progress. 🚫 No checkpoints – one path, one goal. 🐶 Shiba-themed visuals with a minimalist twist. 🔁 Consistent layout – master it, don’t memorize randomness. 📊 Personal bests tracked – no distractions, just improvement. Tower of Shiba is about patience, precision, and pride in the climb.

Last updated by the developer 3 Aug 2026, 08:29 UTC.

0
playing (measured 13 Aug 2026, 12:23 UTC)
1,657
lifetime visits
71%
liked (10 👍 / 4 👎)
5
favourites (3.0 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD admin
1,000 R$
mod
500 R$
big donation
100 R$
VIP
100 R$
donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played! Welcome · welcome207 · 0.00% win
You completed the tower! · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.